Prototik
f1936a41c2
Add link to discord [ci skip]
2016-02-03 01:00:01 +07:00
Sergey Shatunov
01238b890a
Better handling of out of sync
2016-02-02 15:39:23 +07:00
Sergey Shatunov
412dab0029
Update references to inventory for CraftPlayer during cloning
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Fix #321
2016-02-02 14:45:32 +07:00
Sergey Shatunov
f9b7fa7da4
Fix #319
2016-02-02 02:21:33 +07:00
Sergey Shatunov
9a1b86730d
Avoid to load chunks if block updated scheduled in unloaded chunk
2016-02-01 23:16:31 +07:00
Sergey Shatunov
0d3b4e763c
Forward bukkit's CraftPlayer during cloning player
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Fix #318
2016-02-01 22:45:16 +07:00
Sergey Shatunov
07698c433a
Fix inventory erase when player respawns by mods or plugins
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Close #301
2016-02-01 18:50:41 +07:00
Sergey Shatunov
12b0a52ae0
Rewrite NextTickListEntry.hashCode() to implement real hashcode, not incremental ids :)
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New function is more stable and gives a good distribution of numbers with less colissions.
Fix #313
2016-02-01 16:03:58 +07:00
Sergey Shatunov
6c2be10dc9
Implement Bukkit's inventory for modded inventories, fix #257
2016-02-01 04:54:40 +07:00
Sergey
e3bc245aa4
Rollback to Gradle 2.8 due to bug in ForgeGradle
2016-01-31 21:23:01 +07:00
Sergey
8c5b2f7229
Do fully player cloning to avoid duping of items (probably related to #301 )
2016-01-31 20:08:36 +07:00
Sergey
201b43272f
Optimize chunk saving time by holding block updates in chunks directly ( fix #299 )
2016-01-31 18:53:17 +07:00
Sergey
a5277c151e
Fix collision of NextTickListEntry ( close #289 )
2016-01-31 18:39:40 +07:00
Sergey
32dc3664a6
Update gradle wrapper to 2.10
2016-01-31 18:11:48 +07:00
Sergey
8298cc31e8
Fix license
2016-01-31 17:59:46 +07:00
Sergey Shatunov
097252b5bf
Add expermintal feature: tileEnitity list recreation each tick
2016-01-17 17:15:55 +07:00
Sergey Shatunov
1817b56ba3
Fix player doesn't cloning after death/teleport, fix #282
2016-01-11 18:50:13 +07:00
Sergey Shatunov
25d6f61aed
Autosave unmodified chunks only after 4 periods
2016-01-11 18:49:30 +07:00
Prototik
be83aa26fc
Fix broken commands.yml ( close #276 )
2016-01-07 21:12:06 +07:00
Sergey Shatunov
4b705b50af
Don't process dead entities during explosion
2016-01-07 00:42:54 +07:00
Sergey Shatunov
eb49ce845d
Make light asynchronous ( close #231 )
2016-01-06 01:53:42 +07:00
Sergey Shatunov
7f897a021d
Allow fake net handlers, fix #268
2016-01-05 15:14:32 +07:00
Sergey Shatunov
99915acb8b
Use player cache for skulls
2016-01-05 15:06:32 +07:00
Sergey Shatunov
8d4b99c574
Don't sleep between chunk unloading
2016-01-05 14:56:58 +07:00
Sergey Shatunov
b53d579e35
Optimize chunk saving
2016-01-05 14:55:35 +07:00
Sergey Shatunov
240272b672
Clear outgoing packet queue on disconnect
2016-01-05 14:50:11 +07:00
Sergey Shatunov
6911f3485a
Fix for map decoration
2016-01-05 14:48:56 +07:00
Sergey Shatunov
0011dd0d9a
Limit TNT detonations per world per tick
2016-01-05 14:20:01 +07:00
Sergey Shatunov
0aad7977fc
Make configurable messages, close #244
2016-01-05 13:54:34 +07:00
Sergey Shatunov
955af15697
Make Server.getOnlinePlayers returns immutable collection, like it said
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in docs. This is also fix crash with /stop and /restart commands while
any players had been online.
2016-01-05 02:00:44 +07:00
Sergey Shatunov
90386d0abf
Add support for 1558 backport into CI
2016-01-04 23:01:21 +07:00
Sergey Shatunov
664be786d4
Update to forge 1614
2016-01-04 22:45:30 +07:00
Sergey Shatunov
f722fccdce
Rollback to the state of .152 build with some critical fixes and updates
2016-01-04 12:38:37 +07:00
Prototik
40c95e49c0
Stop publishing -server artifacts [ci skip]
2015-10-25 17:21:01 +07:00
Prototik
ed0bc9ab15
Fix #228
2015-10-25 15:56:15 +07:00
Prototik
da067694cc
Fix backport merging
2015-10-24 21:17:35 +07:00
Prototik
1ec4cf134d
Remove health scaling
2015-10-24 17:31:46 +07:00
Prototik
1d94d55290
Update forge to 1517
2015-10-23 20:54:39 +07:00
Prototik
7953c2dc6a
Update submodule ref [ci skip]
2015-10-23 20:41:39 +07:00
Prototik
30960fd721
Fix #222
2015-10-23 20:04:48 +07:00
Prototik
d3c359b26d
Fix #218 , fix #217
2015-10-23 01:33:13 +07:00
Prototik
4cfa07d415
Fix #214
2015-10-22 14:25:47 +07:00
Prototik
ad909f2788
Return empty chunk in case of null and come back indent for ProcessingQueue, sorry! :)
2015-10-22 01:45:44 +07:00
Prototik
c9caa8c770
Fix #210
2015-10-22 01:33:46 +07:00
Prototik
6458549af6
Fix #211
2015-10-21 23:40:50 +07:00
Prototik
40ac2b7e23
Fix #209
2015-10-19 11:23:10 +07:00
Prototik
7defe0bb29
Some portion of optimizations:
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* Clear outgoing packet queue after player disconnect
* Disable sleep between chunk saving
* Put 2x4096 bytes instead 2048x4 bytes for region file aligment
* Using map to search player by name instead iterating over all players
* Some tweaks for decorations (item frames, maps)
2015-10-18 23:58:28 +07:00
Prototik
299cf0ed96
Fix broken commands.yml ( close #97 )
2015-10-16 02:16:24 +07:00
Prototik
0097a0744a
Check for active chunks before persistent, could be faster on big maps
2015-10-15 00:09:55 +07:00
Prototik
98f4f02f55
Introduced World Save Thread and some refractoring
2015-10-14 20:31:35 +07:00