b98b47864d
调整getEntity以及类似函数获取不到死亡的实体
2017-07-07 02:12:24 +08:00
9dc4f12762
修复方块不更新的bug
2017-07-04 22:30:53 +08:00
4600900a0f
清理捕获记录,防止在捕获期间发生异常造成捕获未关闭,导致一直在进行捕获的问题
2017-07-04 16:45:20 +08:00
34b83733e5
Merge branch 'kcx-1614' of https://git.xjboss.net/KC-RELOADED/KCauldronX
2017-07-04 15:29:14 +08:00
f1db52bb04
增加对mod消息与物品左右键的方块放置监听
2017-07-04 14:30:21 +08:00
bfe43ae465
模块化方块捕获还原动作
2017-07-04 14:29:35 +08:00
ad3dd74bd8
Add fake player do login
2017-07-02 19:55:18 +08:00
0e0f8a1dc2
Fix fake player problem with some plugins.
2017-07-02 16:53:57 +08:00
62ebe6c4e9
在放置事件取消时,对添加到玩家背包的物品进行还原
2017-06-30 16:37:49 +08:00
2347608151
增加对OptionalForce的检查来确定是否跳过实体tick
2017-06-29 00:50:34 +08:00
9b4631ba9f
Apply spigot ping patch
2017-06-28 21:13:29 +08:00
5d619b8f7e
Revert "增加对OptionalForce的检查来确定是否跳过实体tick"
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This reverts commit 1f7f67c56d
.
2017-06-28 20:19:55 +08:00
1f7f67c56d
增加对OptionalForce的检查来确定是否跳过实体tick
2017-06-28 09:03:10 +08:00
05b874f281
增加对entity tick的拦截与判定
2017-06-28 08:26:41 +08:00
467c637ca6
补丁自动格式化
2017-06-27 14:32:54 +08:00
20c5060e12
移动null判断位置
2017-06-27 14:30:01 +08:00
597d028218
remove repeat code,add Entity snapshot code
2017-06-25 19:09:23 +08:00
93dbb7cca5
the key of UserList use a lower case playername
2017-06-25 19:08:37 +08:00
a80d0e32f8
fix the item 'Books and pens' update bug
2017-06-25 19:07:31 +08:00
baa004ce49
ignore already track error
2017-06-25 19:06:45 +08:00
Sergey Shatunov
8d2ba00f70
Cap chunk generation to 1 chunk per tick (configurable)
2016-03-16 12:01:28 +07:00
Sergey Shatunov
7eba5f9dee
Fix crash with indirect damage when indirect entity == null, for example
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thrower is not entity.
Fix #361
2016-02-11 12:45:35 +07:00
Sergey Shatunov
5aaf6c5cbf
ChunkManager implementation
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ChunkManager optimize chunks handling in small and big worlds
Small worlds gets benefits with using int-object map instead long-object (in area -32768...32767 by x and z)
Large worlds gets benefits by using efficient map by Colt project, which a little (3-6%) slower in writing, but greatly faster
(400-500% from Java's HashMap and 150-180% from Trove's maps) on reading.
2016-02-10 19:17:47 +07:00
Sergey Shatunov
0dd6c7efdf
Jline's ConsoleReader reads empty string instead of null in stdin-less
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environment, like exec() from many languages. Add empty check.
2016-02-09 21:19:36 +07:00
Sergey Shatunov
3b244893d9
Fix #346
2016-02-07 14:50:00 +07:00
Sergey Shatunov
962807f835
Fix #343
2016-02-07 14:40:26 +07:00
Sergey Shatunov
d09dc71f62
Fix #106
2016-02-06 19:12:12 +07:00
Sergey Shatunov
84276822ea
Fix inventory wiping on keepInventory=true
2016-02-06 15:19:45 +07:00
Sergey Shatunov
0b251c5440
Implement ReverseClonner, which should fix all issues with teleportation/inventories/crashed after respawning
2016-02-06 04:30:12 +07:00
Sergey Shatunov
313adcfbb0
Fix PlayerCloneEvent.wasDeath ( close #335 )
2016-02-06 00:09:26 +07:00
Sergey Shatunov
30d7378fda
Okay, remove full cloning of player during respawn and just post forge's
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event for required mods. Close #331
2016-02-05 03:43:24 +07:00
Sergey Shatunov
7b03a5c0d1
Add out-of-box fast leaves decay
2016-02-04 22:55:51 +07:00
Sergey Shatunov
d98e2ca8f6
Fix ender inventory not synced after cloning, fix #329
2016-02-04 18:21:25 +07:00
Sergey Shatunov
3b321e3116
Implement custom bukkit's entity for modded projectiles
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Fix #150
2016-02-03 22:45:12 +07:00
Sergey Shatunov
7114a28fc6
Implement thread-safe, async-like and not buggy BlockUpdatesTracker
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close #320
2016-02-03 10:55:26 +07:00
Sergey Shatunov
3359c026df
Add plugins info in crash report
2016-02-03 10:55:26 +07:00
Sergey Shatunov
01238b890a
Better handling of out of sync
2016-02-02 15:39:23 +07:00
Sergey Shatunov
f9b7fa7da4
Fix #319
2016-02-02 02:21:33 +07:00
Sergey Shatunov
9a1b86730d
Avoid to load chunks if block updated scheduled in unloaded chunk
2016-02-01 23:16:31 +07:00
Sergey Shatunov
0d3b4e763c
Forward bukkit's CraftPlayer during cloning player
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Fix #318
2016-02-01 22:45:16 +07:00
Sergey Shatunov
07698c433a
Fix inventory erase when player respawns by mods or plugins
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Close #301
2016-02-01 18:50:41 +07:00
Sergey Shatunov
12b0a52ae0
Rewrite NextTickListEntry.hashCode() to implement real hashcode, not incremental ids :)
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New function is more stable and gives a good distribution of numbers with less colissions.
Fix #313
2016-02-01 16:03:58 +07:00
Sergey Shatunov
6c2be10dc9
Implement Bukkit's inventory for modded inventories, fix #257
2016-02-01 04:54:40 +07:00
Sergey
8c5b2f7229
Do fully player cloning to avoid duping of items (probably related to #301 )
2016-01-31 20:08:36 +07:00
Sergey
201b43272f
Optimize chunk saving time by holding block updates in chunks directly ( fix #299 )
2016-01-31 18:53:17 +07:00
Sergey
a5277c151e
Fix collision of NextTickListEntry ( close #289 )
2016-01-31 18:39:40 +07:00
Sergey Shatunov
097252b5bf
Add expermintal feature: tileEnitity list recreation each tick
2016-01-17 17:15:55 +07:00
Sergey Shatunov
1817b56ba3
Fix player doesn't cloning after death/teleport, fix #282
2016-01-11 18:50:13 +07:00
Sergey Shatunov
25d6f61aed
Autosave unmodified chunks only after 4 periods
2016-01-11 18:49:30 +07:00
Sergey Shatunov
4b705b50af
Don't process dead entities during explosion
2016-01-07 00:42:54 +07:00