Fix fake player problem with some plugins.
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@ -1,10 +1,20 @@
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--- ../src-base/minecraft/net/minecraft/server/dedicated/DedicatedServer.java
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+++ ../src-work/minecraft/net/minecraft/server/dedicated/DedicatedServer.java
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@@ -34,9 +34,19 @@
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@@ -1,6 +1,7 @@
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package net.minecraft.server.dedicated;
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import cpw.mods.fml.common.FMLCommonHandler;
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+import cpw.mods.fml.common.gameevent.PlayerEvent;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import java.io.BufferedReader;
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@@ -34,9 +35,21 @@
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import net.minecraft.world.World;
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import net.minecraft.world.WorldSettings;
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import net.minecraft.world.WorldType;
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+import net.minecraft.world.chunk.storage.AnvilSaveConverter;
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+import net.minecraftforge.common.util.FakePlayer;
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+import net.minecraftforge.event.ForgeEventFactory;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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@ -20,7 +30,7 @@
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@SideOnly(Side.SERVER)
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public class DedicatedServer extends MinecraftServer implements IServer
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{
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@@ -44,7 +54,7 @@
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@@ -44,7 +57,7 @@
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public final List pendingCommandList = Collections.synchronizedList(new ArrayList());
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private RConThreadQuery theRConThreadQuery;
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private RConThreadMain theRConThreadMain;
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@ -29,7 +39,7 @@
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private ServerEula field_154332_n;
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private boolean canSpawnStructures;
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private WorldSettings.GameType gameType;
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@@ -52,10 +62,13 @@
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@@ -52,10 +65,13 @@
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public static boolean allowPlayerLogins = false;
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private static final String __OBFID = "CL_00001784";
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@ -46,7 +56,7 @@
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{
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private static final String __OBFID = "CL_00001787";
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{
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@@ -82,31 +95,77 @@
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@@ -82,31 +98,77 @@
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};
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}
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@ -131,7 +141,7 @@
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field_155771_h.info("Starting minecraft server version 1.7.10");
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if (Runtime.getRuntime().maxMemory() / 1024L / 1024L < 512L)
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@@ -117,7 +176,7 @@
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@@ -117,7 +179,7 @@
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FMLCommonHandler.instance().onServerStart(this);
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field_155771_h.info("Loading properties");
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@ -140,7 +150,7 @@
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this.field_154332_n = new ServerEula(new File("eula.txt"));
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if (!this.field_154332_n.func_154346_a())
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@@ -172,6 +231,18 @@
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@@ -172,6 +234,18 @@
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this.setServerPort(this.settings.getIntProperty("server-port", 25565));
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}
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@ -159,7 +169,7 @@
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field_155771_h.info("Generating keypair");
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this.setKeyPair(CryptManager.createNewKeyPair());
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field_155771_h.info("Starting Minecraft server on " + (this.getServerHostname().length() == 0 ? "*" : this.getServerHostname()) + ":" + this.getServerPort());
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@@ -180,7 +251,7 @@
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@@ -180,7 +254,7 @@
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{
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this.func_147137_ag().addLanEndpoint(inetaddress, this.getServerPort());
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}
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@ -168,7 +178,7 @@
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{
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field_155771_h.warn("**** FAILED TO BIND TO PORT!");
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field_155771_h.warn("The exception was: {}", new Object[] {ioexception.toString()});
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@@ -196,10 +267,17 @@
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@@ -196,10 +270,17 @@
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field_155771_h.warn("To change this, set \"online-mode\" to \"true\" in the server.properties file.");
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}
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@ -188,7 +198,7 @@
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if (!PreYggdrasilConverter.func_152714_a(this.settings))
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{
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@@ -208,7 +286,8 @@
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@@ -208,7 +289,8 @@
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else
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{
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FMLCommonHandler.instance().onServerStarted();
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@ -198,7 +208,7 @@
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long j = System.nanoTime();
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if (this.getFolderName() == null)
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@@ -274,11 +353,30 @@
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@@ -274,11 +356,36 @@
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this.theRConThreadMain.startThread();
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}
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@ -213,7 +223,13 @@
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+ this.settings.saveProperties();
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+ }
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+ // CraftBukkit end
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+
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+ // KCauldronX start
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+ for(FakePlayer fp:FakePlayer.fakePlayers){
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+ PlayerEvent.PlayerLoggedInEvent join=new PlayerEvent.PlayerLoggedInEvent(fp);
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+ }
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+ FakePlayer.fakePlayers=null;
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+ FakePlayer.BukkitInited=true;
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+ // KCauldronX end
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return FMLCommonHandler.instance().handleServerStarting(this);
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}
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}
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@ -229,7 +245,7 @@
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public boolean canStructuresSpawn()
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{
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return this.canSpawnStructures;
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@@ -364,11 +462,19 @@
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@@ -364,11 +471,19 @@
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public void executePendingCommands()
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{
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@ -12,7 +12,7 @@
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import net.minecraft.world.WorldManager;
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import net.minecraft.world.WorldServer;
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import net.minecraft.world.WorldServerMulti;
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@@ -78,7 +80,7 @@
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@@ -78,10 +80,10 @@
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this.initialWorldChunkLoad();
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}
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@ -20,7 +20,11 @@
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+ protected boolean startServer() throws java.net.UnknownHostException // Cauldron
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{
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logger.info("Starting integrated minecraft server version 1.7.10");
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this.setOnlineMode(true);
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- this.setOnlineMode(true);
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+ this.setOnlineMode(false);
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this.setCanSpawnAnimals(true);
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this.setCanSpawnNPCs(true);
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this.setAllowPvp(true);
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@@ -103,7 +105,15 @@
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{
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logger.info("Saving and pausing game...");
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44
patches/net/minecraftforge/common/util/FakePlayer.java.patch
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44
patches/net/minecraftforge/common/util/FakePlayer.java.patch
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@ -0,0 +1,44 @@
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--- ../src-base/minecraft/net/minecraftforge/common/util/FakePlayer.java
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+++ ../src-work/minecraft/net/minecraftforge/common/util/FakePlayer.java
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@@ -3,9 +3,11 @@
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import com.mojang.authlib.GameProfile;
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import cpw.mods.fml.common.FMLCommonHandler;
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+import cpw.mods.fml.common.gameevent.PlayerEvent;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.network.play.client.C15PacketClientSettings;
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+import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.management.ItemInWorldManager;
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import net.minecraft.stats.StatBase;
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import net.minecraft.util.ChunkCoordinates;
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@@ -13,13 +15,29 @@
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import net.minecraft.util.IChatComponent;
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import net.minecraft.world.World;
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import net.minecraft.world.WorldServer;
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+import net.minecraftforge.cauldron.configuration.CauldronConfig;
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+import net.minecraftforge.event.ForgeEventFactory;
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+import java.util.ArrayList;
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+import java.util.HashSet;
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+import java.util.concurrent.ConcurrentSkipListSet;
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+
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//Preliminary, simple Fake Player class
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public class FakePlayer extends EntityPlayerMP
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{
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+ static public ArrayList<FakePlayer> fakePlayers=new ArrayList<>();
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+ static public boolean BukkitInited=false;
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public FakePlayer(WorldServer world, GameProfile name)
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{
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super(FMLCommonHandler.instance().getMinecraftServerInstance(), world, name, new ItemInWorldManager(world));
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+ //KCauldronX Start
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+ if(MinecraftServer.cauldronConfig.fakePlayerLogin.getValue())
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+ if(!BukkitInited) {
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+ fakePlayers.add(this);
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+ }else{
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+ PlayerEvent.PlayerLoggedInEvent join=new PlayerEvent.PlayerLoggedInEvent(this);
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+ }
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+ //KCauldronX End
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}
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@Override public boolean canCommandSenderUseCommand(int i, String s){ return false; }
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