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Commit Graph

307 Commits

Author SHA1 Message Date
a85f1f799c Added new events for mod developer 2017-07-03 18:51:32 +08:00
99e085ef31 更新 'README.md' 2017-07-02 23:40:06 +08:00
49861fcdd2 更新 'README.md' 2017-07-02 23:39:56 +08:00
95759d2c7c 更新 'README.md' 2017-07-02 23:38:14 +08:00
ad3dd74bd8 Add fake player do login 2017-07-02 19:55:18 +08:00
559b9ad248 move class position 2017-07-02 18:19:52 +08:00
0e0f8a1dc2 Fix fake player problem with some plugins. 2017-07-02 16:53:57 +08:00
9ebbd9e5b6 fix permissions problem 2017-06-30 19:08:32 +08:00
82284b661b Add gradle wrapper 2017-06-30 19:06:01 +08:00
62ebe6c4e9 在放置事件取消时,对添加到玩家背包的物品进行还原 2017-06-30 16:37:49 +08:00
1811737e6a 修复方块事件中部分参数错误的问题 2017-06-30 14:14:20 +08:00
043313ffb8 add method 2017-06-30 14:12:33 +08:00
2347608151 增加对OptionalForce的检查来确定是否跳过实体tick 2017-06-29 00:50:34 +08:00
9b4631ba9f Apply spigot ping patch 2017-06-28 21:13:29 +08:00
6a05406ed1 Update submodule url 2017-06-28 20:36:14 +08:00
5d619b8f7e Revert "增加对OptionalForce的检查来确定是否跳过实体tick"
This reverts commit 1f7f67c56d.
2017-06-28 20:19:55 +08:00
1f7f67c56d 增加对OptionalForce的检查来确定是否跳过实体tick 2017-06-28 09:03:10 +08:00
cd45e47829 update to sub version 177 2017-06-28 08:27:45 +08:00
64a7507a12 增加高版本API方法 2017-06-28 08:27:25 +08:00
05b874f281 增加对entity tick的拦截与判定 2017-06-28 08:26:41 +08:00
467c637ca6 补丁自动格式化 2017-06-27 14:32:54 +08:00
20c5060e12 移动null判断位置 2017-06-27 14:30:01 +08:00
cdd20299e5 增加KC材料输出开关判断 2017-06-27 14:28:50 +08:00
256f099706 修复代码错误 2017-06-27 14:26:59 +08:00
6d76ac6545 增加是否已经应用的标识 2017-06-27 14:16:11 +08:00
42e2581b53 修复Rcon发送命令可能报错的问题 2017-06-27 14:15:35 +08:00
8b33262701 add new class 2017-06-25 20:22:28 +08:00
19ff6c7845 add sub id 2017-06-25 20:14:45 +08:00
b82ed7a227 update timings post url 2017-06-25 20:09:05 +08:00
4ad3dfff03 config file forge utf-8 2017-06-25 19:16:18 +08:00
6556b08a43 fix getById can not get mod's potion 2017-06-25 19:11:11 +08:00
a9e1137c30 fix block snapshot restore bug,add entity restore 2017-06-25 19:10:06 +08:00
597d028218 remove repeat code,add Entity snapshot code 2017-06-25 19:09:23 +08:00
93dbb7cca5 the key of UserList use a lower case playername 2017-06-25 19:08:37 +08:00
a80d0e32f8 fix the item 'Books and pens' update bug 2017-06-25 19:07:31 +08:00
baa004ce49 ignore already track error 2017-06-25 19:06:45 +08:00
df4652de03 remove useless file 2017-06-25 13:25:17 +08:00
2e494411c8 modifi repo url 2017-06-25 13:24:11 +08:00
Spanner_Man
2bc9cbb0f7 [ci skip] Add min Java 2016-11-27 15:34:56 +07:00
Spanner_Man
5c9d2a4a45 Update correct git clone URL 2016-06-29 19:58:44 +07:00
Sergey Shatunov
8d2ba00f70 Cap chunk generation to 1 chunk per tick (configurable) 2016-03-16 12:01:28 +07:00
Sergey Shatunov
232bc98881 Implement deprecated get/set shooter bukkit's methods
fix #368
2016-02-14 22:46:12 +07:00
Prototik
3f7b5d0941 Merge branch 'master' into 'master'
Fix #362 [ci skip]



See merge request !5
2016-02-11 22:44:03 +07:00
Spanner_Man
f6e289616c Fixes #362 [ci skip] 2016-02-12 02:16:18 +11:00
Sergey Shatunov
ff7d6f4137 Whoops, chunk coords stored in other order (fix #360) 2016-02-11 16:52:32 +07:00
Sergey Shatunov
7eba5f9dee Fix crash with indirect damage when indirect entity == null, for example
thrower is not entity.

Fix #361
2016-02-11 12:45:35 +07:00
Sergey Shatunov
cdc6bcae21 Fix command crash when world has no tps info (meh? plugins? broken
mods?) [ci skip]
2016-02-10 22:38:05 +07:00
Sergey Shatunov
5aaf6c5cbf ChunkManager implementation
ChunkManager optimize chunks handling in small and big worlds

Small worlds gets benefits with using int-object map instead long-object (in area -32768...32767 by x and z)

Large worlds gets benefits by using efficient map by Colt project, which a little (3-6%) slower in writing, but greatly faster
(400-500% from Java's HashMap and 150-180% from Trove's maps) on reading.
2016-02-10 19:17:47 +07:00
Sergey Shatunov
6f447f2804 Switch Implementation-Version to bukkit version since some bukkit
plugins depends on it [ci skip]
2016-02-10 02:57:10 +07:00
Prototik
edaff93a90 Update link in readme [ci skip] 2016-02-10 02:16:46 +07:00