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Commit Graph

105 Commits

Author SHA1 Message Date
Sergey Shatunov
7b03a5c0d1 Add out-of-box fast leaves decay 2016-02-04 22:55:51 +07:00
Sergey Shatunov
d98e2ca8f6 Fix ender inventory not synced after cloning, fix #329 2016-02-04 18:21:25 +07:00
Sergey Shatunov
3b321e3116 Implement custom bukkit's entity for modded projectiles
Fix #150
2016-02-03 22:45:12 +07:00
Sergey Shatunov
7114a28fc6 Implement thread-safe, async-like and not buggy BlockUpdatesTracker
close #320
2016-02-03 10:55:26 +07:00
Sergey Shatunov
3359c026df Add plugins info in crash report 2016-02-03 10:55:26 +07:00
Sergey Shatunov
01238b890a Better handling of out of sync 2016-02-02 15:39:23 +07:00
Sergey Shatunov
f9b7fa7da4 Fix #319 2016-02-02 02:21:33 +07:00
Sergey Shatunov
9a1b86730d Avoid to load chunks if block updated scheduled in unloaded chunk 2016-02-01 23:16:31 +07:00
Sergey Shatunov
0d3b4e763c Forward bukkit's CraftPlayer during cloning player
Fix #318
2016-02-01 22:45:16 +07:00
Sergey Shatunov
07698c433a Fix inventory erase when player respawns by mods or plugins
Close #301
2016-02-01 18:50:41 +07:00
Sergey Shatunov
12b0a52ae0 Rewrite NextTickListEntry.hashCode() to implement real hashcode, not incremental ids :)
New function is more stable and gives a good distribution of numbers with less colissions.

Fix #313
2016-02-01 16:03:58 +07:00
Sergey Shatunov
6c2be10dc9 Implement Bukkit's inventory for modded inventories, fix #257 2016-02-01 04:54:40 +07:00
Sergey
8c5b2f7229 Do fully player cloning to avoid duping of items (probably related to #301) 2016-01-31 20:08:36 +07:00
Sergey
201b43272f Optimize chunk saving time by holding block updates in chunks directly (fix #299) 2016-01-31 18:53:17 +07:00
Sergey
a5277c151e Fix collision of NextTickListEntry (close #289) 2016-01-31 18:39:40 +07:00
Sergey Shatunov
097252b5bf Add expermintal feature: tileEnitity list recreation each tick 2016-01-17 17:15:55 +07:00
Sergey Shatunov
1817b56ba3 Fix player doesn't cloning after death/teleport, fix #282 2016-01-11 18:50:13 +07:00
Sergey Shatunov
25d6f61aed Autosave unmodified chunks only after 4 periods 2016-01-11 18:49:30 +07:00
Sergey Shatunov
4b705b50af Don't process dead entities during explosion 2016-01-07 00:42:54 +07:00
Sergey Shatunov
eb49ce845d Make light asynchronous (close #231) 2016-01-06 01:53:42 +07:00
Sergey Shatunov
7f897a021d Allow fake net handlers, fix #268 2016-01-05 15:14:32 +07:00
Sergey Shatunov
8d4b99c574 Don't sleep between chunk unloading 2016-01-05 14:56:58 +07:00
Sergey Shatunov
b53d579e35 Optimize chunk saving 2016-01-05 14:55:35 +07:00
Sergey Shatunov
240272b672 Clear outgoing packet queue on disconnect 2016-01-05 14:50:11 +07:00
Sergey Shatunov
6911f3485a Fix for map decoration 2016-01-05 14:48:56 +07:00
Sergey Shatunov
0011dd0d9a Limit TNT detonations per world per tick 2016-01-05 14:20:01 +07:00
Sergey Shatunov
0aad7977fc Make configurable messages, close #244 2016-01-05 13:54:34 +07:00
Sergey Shatunov
f722fccdce Rollback to the state of .152 build with some critical fixes and updates 2016-01-04 12:38:37 +07:00
Prototik
ed0bc9ab15 Fix #228 2015-10-25 15:56:15 +07:00
Prototik
30960fd721 Fix #222 2015-10-23 20:04:48 +07:00
Prototik
d3c359b26d Fix #218, fix #217 2015-10-23 01:33:13 +07:00
Prototik
ad909f2788 Return empty chunk in case of null and come back indent for ProcessingQueue, sorry! :) 2015-10-22 01:45:44 +07:00
Prototik
c9caa8c770 Fix #210 2015-10-22 01:33:46 +07:00
Prototik
40ac2b7e23 Fix #209 2015-10-19 11:23:10 +07:00
Prototik
7defe0bb29 Some portion of optimizations:
* Clear outgoing packet queue after player disconnect
* Disable sleep between chunk saving
* Put 2x4096 bytes instead 2048x4 bytes for region file aligment
* Using map to search player by name instead iterating over all players
* Some tweaks for decorations (item frames, maps)
2015-10-18 23:58:28 +07:00
Prototik
0097a0744a Check for active chunks before persistent, could be faster on big maps 2015-10-15 00:09:55 +07:00
Prototik
98f4f02f55 Introduced World Save Thread and some refractoring 2015-10-14 20:31:35 +07:00
Prototik
a5b10b36ab Added /kc dump command for some debug reports 2015-10-06 21:00:35 +07:00
Prototik
b2e14cb247 Return loop iterating over entites on overloaded server 2015-09-06 18:54:03 +07:00
Prototik
9d56192606 Some improvements in spigot timings and fix #179 2015-09-05 23:31:58 +07:00
Prototik
923b9e81a0 First attempt to fix #141 2015-09-03 18:05:12 +07:00
Prototik
1e51ceeb31 Fix broken stop command, added /kc tps command, better integration bukkit worlds with forge worlds 2015-09-03 00:22:30 +07:00
Prototik
1bafa262d0 Fix #173 2015-09-02 15:05:54 +07:00
Prototik
497d437a37 Add list wrapper for tileentities 2015-08-29 18:21:31 +07:00
Prototik
9ba84893f3 Use iterator for entities loop 2015-08-29 17:37:03 +07:00
Prototik
4a63dcacca Transparent unloading {,tile}entities from world 2015-08-29 14:49:22 +07:00
Prototik
1c8806604f Update to forge 1492 2015-07-25 06:08:11 +07:00
Prototik
664666ef68 Fix DragonAPI incompatibility (close #99) 2015-07-11 01:37:58 +07:00
Prototik
896e45556a Fix armor double damage, fix #79 2015-06-30 01:00:00 +07:00
Prototik
499c680b58 Make network connections keepalive (close #11) 2015-06-29 20:47:12 +07:00