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Fix armor double damage, fix #79

This commit is contained in:
Prototik 2015-06-30 01:00:00 +07:00
parent 499c680b58
commit 896e45556a

View File

@ -467,7 +467,7 @@
+ if (human)
+ {
+ return -(f - ArmorProperties.ApplyArmor(EntityLivingBase.this, ((EntityPlayer) EntityLivingBase.this).inventory.armorInventory,
+ damagesource, f.floatValue()));
+ damagesource, f.floatValue(), false));
+ }
+ // Cauldron end
+ return -(f - EntityLivingBase.this.applyArmorCalculations(damagesource, f.floatValue()));
@ -531,7 +531,7 @@
+ if (!damagesource.isUnblockable())
+ {
+ float armorDamage = (float) (event.getDamage() + event.getDamage(DamageModifier.BLOCKING) + event.getDamage(DamageModifier.HARD_HAT));
+ if (this instanceof EntityPlayer) {
+ if (human) {
+ EntityPlayer player = (EntityPlayer) this;
+ armorDamage = ArmorProperties.ApplyArmor(player, player.inventory.armorInventory, damagesource, armorDamage, true);
+ } else {