Sergey Shatunov
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6f447f2804
|
Switch Implementation-Version to bukkit version since some bukkit
plugins depends on it [ci skip]
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2016-02-10 02:57:10 +07:00 |
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Prototik
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edaff93a90
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Update link in readme [ci skip]
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2016-02-10 02:16:46 +07:00 |
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Sergey Shatunov
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0dd6c7efdf
|
Jline's ConsoleReader reads empty string instead of null in stdin-less
environment, like exec() from many languages. Add empty check.
|
2016-02-09 21:19:36 +07:00 |
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Sergey Shatunov
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3b244893d9
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Fix #346
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2016-02-07 14:50:00 +07:00 |
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Sergey Shatunov
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962807f835
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Fix #343
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2016-02-07 14:40:26 +07:00 |
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Sergey Shatunov
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db3a8c3045
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Pass net handler during reverse cloning due to some mods could transmit some packets in cloning
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2016-02-06 23:21:56 +07:00 |
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Sergey Shatunov
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d09dc71f62
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Fix #106
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2016-02-06 19:12:12 +07:00 |
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Sergey Shatunov
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84276822ea
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Fix inventory wiping on keepInventory=true
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2016-02-06 15:19:45 +07:00 |
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Sergey Shatunov
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0b251c5440
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Implement ReverseClonner, which should fix all issues with teleportation/inventories/crashed after respawning
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2016-02-06 04:30:12 +07:00 |
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Sergey Shatunov
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313adcfbb0
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Fix PlayerCloneEvent.wasDeath (close #335)
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2016-02-06 00:09:26 +07:00 |
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Sergey Shatunov
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30d7378fda
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Okay, remove full cloning of player during respawn and just post forge's
event for required mods. Close #331
|
2016-02-05 03:43:24 +07:00 |
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Sergey Shatunov
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7b03a5c0d1
|
Add out-of-box fast leaves decay
|
2016-02-04 22:55:51 +07:00 |
|
Sergey Shatunov
|
3926aa3878
|
Allow pseudo-real semi-infernal chunks for trees, fix #273
|
2016-02-04 22:35:14 +07:00 |
|
Sergey Shatunov
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d98e2ca8f6
|
Fix ender inventory not synced after cloning, fix #329
|
2016-02-04 18:21:25 +07:00 |
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Sergey Shatunov
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3b321e3116
|
Implement custom bukkit's entity for modded projectiles
Fix #150
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2016-02-03 22:45:12 +07:00 |
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Sergey Shatunov
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7114a28fc6
|
Implement thread-safe, async-like and not buggy BlockUpdatesTracker
close #320
|
2016-02-03 10:55:26 +07:00 |
|
Sergey Shatunov
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3359c026df
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Add plugins info in crash report
|
2016-02-03 10:55:26 +07:00 |
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Prototik
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f1936a41c2
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Add link to discord [ci skip]
|
2016-02-03 01:00:01 +07:00 |
|
Sergey Shatunov
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01238b890a
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Better handling of out of sync
|
2016-02-02 15:39:23 +07:00 |
|
Sergey Shatunov
|
412dab0029
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Update references to inventory for CraftPlayer during cloning
Fix #321
|
2016-02-02 14:45:32 +07:00 |
|
Sergey Shatunov
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f9b7fa7da4
|
Fix #319
|
2016-02-02 02:21:33 +07:00 |
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Sergey Shatunov
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9a1b86730d
|
Avoid to load chunks if block updated scheduled in unloaded chunk
|
2016-02-01 23:16:31 +07:00 |
|
Sergey Shatunov
|
0d3b4e763c
|
Forward bukkit's CraftPlayer during cloning player
Fix #318
|
2016-02-01 22:45:16 +07:00 |
|
Sergey Shatunov
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07698c433a
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Fix inventory erase when player respawns by mods or plugins
Close #301
|
2016-02-01 18:50:41 +07:00 |
|
Sergey Shatunov
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12b0a52ae0
|
Rewrite NextTickListEntry.hashCode() to implement real hashcode, not incremental ids :)
New function is more stable and gives a good distribution of numbers with less colissions.
Fix #313
|
2016-02-01 16:03:58 +07:00 |
|
Sergey Shatunov
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6c2be10dc9
|
Implement Bukkit's inventory for modded inventories, fix #257
|
2016-02-01 04:54:40 +07:00 |
|
Sergey
|
e3bc245aa4
|
Rollback to Gradle 2.8 due to bug in ForgeGradle
|
2016-01-31 21:23:01 +07:00 |
|
Sergey
|
8c5b2f7229
|
Do fully player cloning to avoid duping of items (probably related to #301)
|
2016-01-31 20:08:36 +07:00 |
|
Sergey
|
201b43272f
|
Optimize chunk saving time by holding block updates in chunks directly (fix #299)
|
2016-01-31 18:53:17 +07:00 |
|
Sergey
|
a5277c151e
|
Fix collision of NextTickListEntry (close #289)
|
2016-01-31 18:39:40 +07:00 |
|
Sergey
|
32dc3664a6
|
Update gradle wrapper to 2.10
|
2016-01-31 18:11:48 +07:00 |
|
Sergey
|
8298cc31e8
|
Fix license
|
2016-01-31 17:59:46 +07:00 |
|
Sergey Shatunov
|
097252b5bf
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Add expermintal feature: tileEnitity list recreation each tick
|
2016-01-17 17:15:55 +07:00 |
|
Sergey Shatunov
|
1817b56ba3
|
Fix player doesn't cloning after death/teleport, fix #282
|
2016-01-11 18:50:13 +07:00 |
|
Sergey Shatunov
|
25d6f61aed
|
Autosave unmodified chunks only after 4 periods
|
2016-01-11 18:49:30 +07:00 |
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Prototik
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be83aa26fc
|
Fix broken commands.yml (close #276)
|
2016-01-07 21:12:06 +07:00 |
|
Sergey Shatunov
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4b705b50af
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Don't process dead entities during explosion
|
2016-01-07 00:42:54 +07:00 |
|
Sergey Shatunov
|
eb49ce845d
|
Make light asynchronous (close #231)
|
2016-01-06 01:53:42 +07:00 |
|
Sergey Shatunov
|
7f897a021d
|
Allow fake net handlers, fix #268
|
2016-01-05 15:14:32 +07:00 |
|
Sergey Shatunov
|
99915acb8b
|
Use player cache for skulls
|
2016-01-05 15:06:32 +07:00 |
|
Sergey Shatunov
|
8d4b99c574
|
Don't sleep between chunk unloading
|
2016-01-05 14:56:58 +07:00 |
|
Sergey Shatunov
|
b53d579e35
|
Optimize chunk saving
|
2016-01-05 14:55:35 +07:00 |
|
Sergey Shatunov
|
240272b672
|
Clear outgoing packet queue on disconnect
|
2016-01-05 14:50:11 +07:00 |
|
Sergey Shatunov
|
6911f3485a
|
Fix for map decoration
|
2016-01-05 14:48:56 +07:00 |
|
Sergey Shatunov
|
0011dd0d9a
|
Limit TNT detonations per world per tick
|
2016-01-05 14:20:01 +07:00 |
|
Sergey Shatunov
|
0aad7977fc
|
Make configurable messages, close #244
|
2016-01-05 13:54:34 +07:00 |
|
Sergey Shatunov
|
955af15697
|
Make Server.getOnlinePlayers returns immutable collection, like it said
in docs. This is also fix crash with /stop and /restart commands while
any players had been online.
|
2016-01-05 02:00:44 +07:00 |
|
Sergey Shatunov
|
90386d0abf
|
Add support for 1558 backport into CI
|
2016-01-04 23:01:21 +07:00 |
|
Sergey Shatunov
|
664be786d4
|
Update to forge 1614
|
2016-01-04 22:45:30 +07:00 |
|
Sergey Shatunov
|
f722fccdce
|
Rollback to the state of .152 build with some critical fixes and updates
|
2016-01-04 12:38:37 +07:00 |
|