Sergey Shatunov
7b03a5c0d1
Add out-of-box fast leaves decay
2016-02-04 22:55:51 +07:00
Sergey Shatunov
d98e2ca8f6
Fix ender inventory not synced after cloning, fix #329
2016-02-04 18:21:25 +07:00
Sergey Shatunov
3b321e3116
Implement custom bukkit's entity for modded projectiles
...
Fix #150
2016-02-03 22:45:12 +07:00
Sergey Shatunov
7114a28fc6
Implement thread-safe, async-like and not buggy BlockUpdatesTracker
...
close #320
2016-02-03 10:55:26 +07:00
Sergey Shatunov
3359c026df
Add plugins info in crash report
2016-02-03 10:55:26 +07:00
Sergey Shatunov
01238b890a
Better handling of out of sync
2016-02-02 15:39:23 +07:00
Sergey Shatunov
f9b7fa7da4
Fix #319
2016-02-02 02:21:33 +07:00
Sergey Shatunov
9a1b86730d
Avoid to load chunks if block updated scheduled in unloaded chunk
2016-02-01 23:16:31 +07:00
Sergey Shatunov
0d3b4e763c
Forward bukkit's CraftPlayer during cloning player
...
Fix #318
2016-02-01 22:45:16 +07:00
Sergey Shatunov
07698c433a
Fix inventory erase when player respawns by mods or plugins
...
Close #301
2016-02-01 18:50:41 +07:00
Sergey Shatunov
12b0a52ae0
Rewrite NextTickListEntry.hashCode() to implement real hashcode, not incremental ids :)
...
New function is more stable and gives a good distribution of numbers with less colissions.
Fix #313
2016-02-01 16:03:58 +07:00
Sergey Shatunov
6c2be10dc9
Implement Bukkit's inventory for modded inventories, fix #257
2016-02-01 04:54:40 +07:00
Sergey
8c5b2f7229
Do fully player cloning to avoid duping of items (probably related to #301 )
2016-01-31 20:08:36 +07:00
Sergey
201b43272f
Optimize chunk saving time by holding block updates in chunks directly ( fix #299 )
2016-01-31 18:53:17 +07:00
Sergey
a5277c151e
Fix collision of NextTickListEntry ( close #289 )
2016-01-31 18:39:40 +07:00
Sergey Shatunov
097252b5bf
Add expermintal feature: tileEnitity list recreation each tick
2016-01-17 17:15:55 +07:00
Sergey Shatunov
1817b56ba3
Fix player doesn't cloning after death/teleport, fix #282
2016-01-11 18:50:13 +07:00
Sergey Shatunov
25d6f61aed
Autosave unmodified chunks only after 4 periods
2016-01-11 18:49:30 +07:00
Sergey Shatunov
4b705b50af
Don't process dead entities during explosion
2016-01-07 00:42:54 +07:00
Sergey Shatunov
eb49ce845d
Make light asynchronous ( close #231 )
2016-01-06 01:53:42 +07:00
Sergey Shatunov
7f897a021d
Allow fake net handlers, fix #268
2016-01-05 15:14:32 +07:00
Sergey Shatunov
8d4b99c574
Don't sleep between chunk unloading
2016-01-05 14:56:58 +07:00
Sergey Shatunov
b53d579e35
Optimize chunk saving
2016-01-05 14:55:35 +07:00
Sergey Shatunov
240272b672
Clear outgoing packet queue on disconnect
2016-01-05 14:50:11 +07:00
Sergey Shatunov
6911f3485a
Fix for map decoration
2016-01-05 14:48:56 +07:00
Sergey Shatunov
0011dd0d9a
Limit TNT detonations per world per tick
2016-01-05 14:20:01 +07:00
Sergey Shatunov
0aad7977fc
Make configurable messages, close #244
2016-01-05 13:54:34 +07:00
Sergey Shatunov
f722fccdce
Rollback to the state of .152 build with some critical fixes and updates
2016-01-04 12:38:37 +07:00
Prototik
ed0bc9ab15
Fix #228
2015-10-25 15:56:15 +07:00
Prototik
30960fd721
Fix #222
2015-10-23 20:04:48 +07:00
Prototik
d3c359b26d
Fix #218 , fix #217
2015-10-23 01:33:13 +07:00
Prototik
ad909f2788
Return empty chunk in case of null and come back indent for ProcessingQueue, sorry! :)
2015-10-22 01:45:44 +07:00
Prototik
c9caa8c770
Fix #210
2015-10-22 01:33:46 +07:00
Prototik
40ac2b7e23
Fix #209
2015-10-19 11:23:10 +07:00
Prototik
7defe0bb29
Some portion of optimizations:
...
* Clear outgoing packet queue after player disconnect
* Disable sleep between chunk saving
* Put 2x4096 bytes instead 2048x4 bytes for region file aligment
* Using map to search player by name instead iterating over all players
* Some tweaks for decorations (item frames, maps)
2015-10-18 23:58:28 +07:00
Prototik
0097a0744a
Check for active chunks before persistent, could be faster on big maps
2015-10-15 00:09:55 +07:00
Prototik
98f4f02f55
Introduced World Save Thread and some refractoring
2015-10-14 20:31:35 +07:00
Prototik
a5b10b36ab
Added /kc dump command for some debug reports
2015-10-06 21:00:35 +07:00
Prototik
b2e14cb247
Return loop iterating over entites on overloaded server
2015-09-06 18:54:03 +07:00
Prototik
9d56192606
Some improvements in spigot timings and fix #179
2015-09-05 23:31:58 +07:00
Prototik
923b9e81a0
First attempt to fix #141
2015-09-03 18:05:12 +07:00
Prototik
1e51ceeb31
Fix broken stop command, added /kc tps command, better integration bukkit worlds with forge worlds
2015-09-03 00:22:30 +07:00
Prototik
1bafa262d0
Fix #173
2015-09-02 15:05:54 +07:00
Prototik
497d437a37
Add list wrapper for tileentities
2015-08-29 18:21:31 +07:00
Prototik
9ba84893f3
Use iterator for entities loop
2015-08-29 17:37:03 +07:00
Prototik
4a63dcacca
Transparent unloading {,tile}entities from world
2015-08-29 14:49:22 +07:00
Prototik
1c8806604f
Update to forge 1492
2015-07-25 06:08:11 +07:00
Prototik
fbdf884b96
Add option to disable printing client's mod list ( close #98 )
2015-07-12 13:54:58 +07:00
Prototik
664666ef68
Fix DragonAPI incompatibility ( close #99 )
2015-07-11 01:37:58 +07:00
Prototik
896e45556a
Fix armor double damage, fix #79
2015-06-30 01:00:00 +07:00
Prototik
499c680b58
Make network connections keepalive ( close #11 )
2015-06-29 20:47:12 +07:00
Prototik
495e0435d5
Fix #70
2015-06-28 03:29:04 +07:00
Prototik
712aab7c57
Add option to allow nether portals in non overworld ( close #58 )
2015-06-28 00:29:43 +07:00
Prototik
eedf6789a0
Update forge to 1481
2015-06-27 19:49:05 +07:00
Prototik
8c50b9899f
Finally fix #67
2015-06-27 16:32:21 +07:00
Prototik
102109b7af
Fix result in decrStackSize
2015-06-26 23:48:28 +07:00
Prototik
f6ba538998
Fix Thaumcraft bucket dupe ( close #64 )
2015-06-26 22:42:30 +07:00
Prototik
3647ee33f7
Fix #30
2015-06-22 20:44:14 +07:00
Prototik
3707569ced
Add KCauldron version to crash report
2015-06-22 19:06:21 +07:00
Prototik
4ebda4d899
Fix #56
2015-06-22 13:42:33 +07:00
Prototik
44020ecc25
Support to restart server after update
2015-06-14 19:50:18 +07:00
Prototik
55d1d750ec
Update to forge 1448, close #39
2015-06-10 23:38:24 +07:00
Prototik
33633471ca
Normalize patches
2015-06-08 23:18:24 +07:00
Prototik
75eb280f0e
Use concurent list of chunks in chunkproviderserver ( fix #34 )
2015-06-08 22:59:49 +07:00
Prototik
30f5b275be
Aaaaand update kimagine to 0.1.9
2015-06-08 18:46:37 +07:00
Prototik
ecbd546280
Use indirect collections in entitytracker
2015-06-08 16:09:51 +07:00
Prototik
596a7b993b
Additional checks during entity update
2015-06-08 14:20:26 +07:00
Prototik
3ec6f6a65f
Additional checks to tracker
2015-06-05 20:58:31 +07:00
Prototik
7f699c1473
Fix #29
2015-06-05 20:41:54 +07:00
Prototik
c755e7f9a4
Disable dumb material injection logging
2015-06-03 23:39:56 +07:00
Prototik
27d13cce59
Add support for updating backports correctly
2015-06-03 21:50:46 +07:00
Prototik
c427f60e15
Normalize patches
2015-06-01 21:32:10 +07:00
Prototik
86f83acb7e
Fix rcon
2015-06-01 20:54:42 +07:00
Prototik
4b0afe6ff9
Attempt to avoid npe during handshake
2015-06-01 18:30:50 +07:00
Prototik
9973a9f8e8
Update to Forge 1420
2015-06-01 16:13:46 +07:00
Prototik
de86e3c9f6
Initial autoupdater
2015-05-31 18:21:26 +07:00
Prototik
8c7ff941cf
Add ability to configure max tab player list ( #10 )
2015-05-29 19:54:43 +07:00
Prototik
26adcb6f17
Merge branch 'master' of prok.pw:Prototik/KCauldron
2015-05-29 19:12:46 +07:00
Prototik
0beaa6c4bb
Forward ArrayIndexOutOfBoundsException to safier deletion
2015-05-29 19:12:34 +07:00
Prototik
78d84f7848
Support to disable fastcraft 1.22+
2015-05-29 17:24:31 +07:00
Prototik
94662dd73f
Avoid NPE during chunk profiling
2015-05-28 21:21:56 +07:00
Prototik
31cdc9fe6c
Check for valid entities on load stage
2015-05-28 17:34:42 +07:00
Prototik
bab4bd8b46
Patch ClimateControl for compatibility. Meh.
2015-05-28 17:27:05 +07:00
Prototik
bdbb1413cb
Add some checks to entityitem :)
2015-05-27 18:44:16 +07:00
Prototik
d24b372625
Even don't try to spawn invalid entityitem, fix for extrabiomes
2015-05-27 18:26:08 +07:00
Prototik
a42829ecb6
Update to forge 1408
2015-05-27 17:46:53 +07:00
Prototik
58ea094454
Fix for slotless inventories in packet C08PacketPlayerBlockPlacement
2015-05-26 22:47:20 +07:00
Prototik
6c0e72dc35
Safely remove invalid entityitem
2015-05-25 21:28:17 +07:00
Prototik
bbf1de17e7
Fix incompability with obfuscated plugins (like SurvivalGames)
2015-05-25 20:20:04 +07:00
Prototik
e7413d1814
Ignore FastCraft on loading for preventing crashes
2015-05-25 18:48:26 +07:00
Prototik
ea868d4998
Avoid to use Derived.incrementTotalWorldTickTime
2015-05-25 18:27:17 +07:00
Prototik
0a08d8d6a7
Block chunk loading during chunk unloading (sic!) ( fix #15 )
2015-05-22 11:34:46 +07:00
Prototik
d7977dd94b
Add TNT punishment option (enabled by default) ( fix #21 )
2015-05-22 11:24:39 +07:00
Prototik
2c219227af
Fix bukkit's world name
2015-05-21 19:20:26 +07:00
Prototik
cfda3c2dca
Fix Railcraft's minecart dupe
2015-05-21 16:26:17 +07:00
Prototik
72ee9c24f6
Add logs for user login process
2015-05-17 20:14:24 +07:00
Prototik
480506629d
Avoid to throw BlockPhysicsEvent in Mystcraft's profiling world and come back incorrect chunks messages
2015-05-17 19:18:28 +07:00
Prototik
e9789eccfc
Add KCauldron to fml brandings
2015-05-17 12:16:10 +07:00
Prototik
fb09fe93c4
Allow to specifly full checks rate
2015-05-17 10:16:04 +07:00
Prototik
4496eada0a
Allowance to limit {Tile,}Entity max tick consume for keep higher tps
2015-05-15 09:08:55 +07:00