forked from xjboss/KCauldronX
265 lines
7.1 KiB
Diff
265 lines
7.1 KiB
Diff
--- ../src-base/minecraft/org/bukkit/Effect.java
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+++ ../src-work/minecraft/org/bukkit/Effect.java
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@@ -5,6 +5,7 @@
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import com.google.common.collect.Maps;
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import org.bukkit.block.BlockFace;
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+import org.bukkit.material.MaterialData;
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import org.bukkit.potion.Potion;
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/**
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@@ -79,27 +80,188 @@
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/**
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* The flames seen on a mobspawner; a visual effect.
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*/
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- MOBSPAWNER_FLAMES(2004, Type.VISUAL);
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+ MOBSPAWNER_FLAMES(2004, Type.VISUAL),
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+ /**
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+ * The spark that comes off a fireworks
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+ */
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+ FIREWORKS_SPARK("fireworksSpark", Type.PARTICLE),
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+ /**
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+ * Critical hit particles
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+ */
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+ CRIT("crit", Type.PARTICLE),
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+ /**
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+ * Blue critical hit particles
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+ */
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+ MAGIC_CRIT("magicCrit", Type.PARTICLE),
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+ /**
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+ * Multicolored potion effect particles
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+ */
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+ POTION_SWIRL("mobSpell", Type.PARTICLE),
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+ /**
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+ * Multicolored potion effect particles that are slightly transparent
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+ */
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+ POTION_SWIRL_TRANSPARENT("mobSpellAmbient", Type.PARTICLE),
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+ /**
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+ * A puff of white potion swirls
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+ */
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+ SPELL("spell", Type.PARTICLE),
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+ /**
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+ * A puff of white stars
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+ */
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+ INSTANT_SPELL("instantSpell", Type.PARTICLE),
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+ /**
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+ * A puff of purple particles
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+ */
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+ WITCH_MAGIC("witchMagic", Type.PARTICLE),
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+ /**
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+ * The note that appears above note blocks
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+ */
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+ NOTE("note", Type.PARTICLE),
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+ /**
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+ * The particles shown at nether portals
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+ */
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+ PORTAL("portal", Type.PARTICLE),
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+ /**
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+ * The symbols that fly towards the enchantment table
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+ */
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+ FLYING_GLYPH("enchantmenttable", Type.PARTICLE),
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+ /**
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+ * Fire particles
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+ */
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+ FLAME("flame", Type.PARTICLE),
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+ /**
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+ * The particles that pop out of lava
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+ */
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+ LAVA_POP("lava", Type.PARTICLE),
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+ /**
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+ * A small gray square
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+ */
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+ FOOTSTEP("footstep", Type.PARTICLE),
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+ /**
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+ * Water particles
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+ */
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+ SPLASH("splash", Type.PARTICLE),
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+ /**
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+ * Smoke particles
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+ */
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+ PARTICLE_SMOKE("smoke", Type.PARTICLE),
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+ /**
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+ * The biggest explosion particle effect
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+ */
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+ EXPLOSION_HUGE("hugeexplosion", Type.PARTICLE),
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+ /**
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+ * A larger version of the explode particle
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+ */
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+ EXPLOSION_LARGE("largeexplode", Type.PARTICLE),
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+ /**
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+ * Explosion particles
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+ */
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+ EXPLOSION("explode", Type.PARTICLE),
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+ /**
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+ * Small gray particles
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+ */
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+ VOID_FOG("depthsuspend", Type.PARTICLE),
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+ /**
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+ * Small gray particles
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+ */
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+ SMALL_SMOKE("townaura", Type.PARTICLE),
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+ /**
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+ * A puff of white smoke
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+ */
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+ CLOUD("cloud", Type.PARTICLE),
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+ /**
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+ * Multicolored dust particles
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+ */
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+ COLOURED_DUST("reddust", Type.PARTICLE),
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+ /**
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+ * Snowball breaking
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+ */
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+ SNOWBALL_BREAK("snowballpoof", Type.PARTICLE),
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+ /**
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+ * The water drip particle that appears on blocks under water
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+ */
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+ WATERDRIP("dripWater", Type.PARTICLE),
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+ /**
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+ * The lava drip particle that appears on blocks under lava
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+ */
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+ LAVADRIP("dripLava", Type.PARTICLE),
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+ /**
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+ * White particles
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+ */
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+ SNOW_SHOVEL("snowshovel", Type.PARTICLE),
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+ /**
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+ * The particle shown when a slime jumps
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+ */
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+ SLIME("slime", Type.PARTICLE),
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+ /**
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+ * The particle that appears when breading animals
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+ */
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+ HEART("heart", Type.PARTICLE),
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+ /**
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+ * The particle that appears when hitting a villager
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+ */
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+ VILLAGER_THUNDERCLOUD("angryVillager", Type.PARTICLE),
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+ /**
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+ * The particle that appears when trading with a villager
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+ */
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+ HAPPY_VILLAGER("happyVillager", Type.PARTICLE),
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+ /**
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+ * The smoke particles that appears on blazes, minecarts
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+ * with furnaces and fire
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+ */
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+ LARGE_SMOKE("largesmoke", Type.PARTICLE),
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+ /**
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+ * The particles generated when a tool breaks.
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+ * This particle requires a Material so that the client can select the correct texture.
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+ */
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+ ITEM_BREAK("iconcrack", Type.PARTICLE, Material.class),
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+ /**
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+ * The particles generated while breaking a block.
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+ * This particle requires a Material and data value so that the client can select the correct texture.
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+ */
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+ TILE_BREAK("blockcrack", Type.PARTICLE, MaterialData.class),
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+ /**
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+ * The particles generated while sprinting a block
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+ * This particle requires a Material and data value so that the client can select the correct texture.
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+ */
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+ TILE_DUST("blockdust", Type.PARTICLE, MaterialData.class);
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private final int id;
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private final Type type;
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private final Class<?> data;
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private static final Map<Integer, Effect> BY_ID = Maps.newHashMap();
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+ private static final Map<String, Effect> BY_NAME = Maps.newHashMap();
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+ private final String particleName;
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- Effect(int id, Type type) {
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+ private Effect(int id, Type type) {
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this(id,type,null);
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}
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- Effect(int id, Type type, Class<?> data) {
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+ private Effect(int id, Type type, Class<?> data) {
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this.id = id;
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this.type = type;
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this.data = data;
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+ particleName = null;
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}
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+ private Effect(String particleName, Type type, Class<?> data) {
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+ this.particleName = particleName;
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+ this.type = type;
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+ id = 0;
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+ this.data = data;
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+ }
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+
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+ private Effect(String particleName, Type type) {
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+ this.particleName = particleName;
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+ this.type = type;
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+ id = 0;
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+ this.data = null;
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+ }
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+
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/**
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* Gets the ID for this effect.
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*
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- * @return ID of this effect
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+ * @return if this Effect isn't of type PARTICLE it returns ID of this effect
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* @deprecated Magic value
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*/
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@Deprecated
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@@ -108,6 +270,15 @@
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}
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/**
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+ * Returns the effect's name. This returns null if the effect is not a particle
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+ *
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+ * @return The effect's name
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+ */
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+ public String getName() {
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+ return particleName;
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+ }
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+
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+ /**
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* @return The type of the effect.
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*/
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public Type getType() {
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@@ -115,8 +286,7 @@
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}
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/**
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- * @return The class which represents data for this effect, or null if
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- * none
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+ * @return if this Effect isn't of type PARTICLE it returns the class which represents data for this effect, or null if none
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*/
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public Class<?> getData() {
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return this.data;
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@@ -136,12 +306,32 @@
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static {
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for (Effect effect : values()) {
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- BY_ID.put(effect.id, effect);
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+ if (effect.type != Type.PARTICLE) {
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+ BY_ID.put(effect.id, effect);
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+ }
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}
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}
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/**
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+ * Gets the Effect associated with the given name.
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+ *
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+ * @param name name of the Effect to return
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+ * @return Effect with the given name
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+ */
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+ public static Effect getByName(String name) {
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+ return BY_NAME.get(name);
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+ }
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+
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+ static {
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+ for (Effect effect : values()) {
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+ if (effect.type == Type.PARTICLE) {
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+ BY_NAME.put(effect.particleName, effect);
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+ }
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+ }
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+ }
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+
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+ /**
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* Represents the type of an effect.
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*/
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- public enum Type {SOUND, VISUAL}
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+ public enum Type {SOUND, VISUAL, PARTICLE}
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}
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