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forked from xjboss/KCauldronX
KCauldronX/patches
Sergey Shatunov 5aaf6c5cbf ChunkManager implementation
ChunkManager optimize chunks handling in small and big worlds

Small worlds gets benefits with using int-object map instead long-object (in area -32768...32767 by x and z)

Large worlds gets benefits by using efficient map by Colt project, which a little (3-6%) slower in writing, but greatly faster
(400-500% from Java's HashMap and 150-180% from Trove's maps) on reading.
2016-02-10 19:17:47 +07:00
..
cpw/mods/fml Make configurable messages, close #244 2016-01-05 13:54:34 +07:00
net ChunkManager implementation 2016-02-10 19:17:47 +07:00
org/bukkit Fix inventory erase when player respawns by mods or plugins 2016-02-01 18:50:41 +07:00