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Prototik 2015-05-22 14:34:45 +07:00
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Compilation
-----------
# KCauldron
### KCauldron - continuation of Cauldron minecraft server
[![Donate PayPal USD][donate_paypal_usd_img]][donate_paypal_usd_url] [![Donate PayPal RUB][donate_paypal_rub_img]][donate_paypal_rub_url]
We use Gradle to handle our dependencies.
## Building KCauldron
* Checkout project
* You can use your's IDE gui or clone from console:
`git clone https://prok.pw/git/prototik/kcauldron.git`
* Init submodules
* Since this project is merger of two other we need both.
* Again, you can use IDE gui or do it from console:
`git submodule update --init --recursive`
* Setup initial workspace
* This process download minecraft and apply patches
* If you have gradle integration in IDE - you can still use gui
`./gradlew setupCauldron`
* Build server & installer
`./gradlew buildPackages`
1. Checkout project.
2. Init submodules : git submodule update --init --recursive
3. Setup workspace : gradlew setupCauldron
4. Build binaries : gradlew buildPackages
Note: all binaries will be in distributions folder
Profiling
---------
We use YourKit as our Java Profiler.
YourKit is kindly supporting open source projects with its full-featured Java Profiler.
YourKit, LLC is the creator of innovative and intelligent tools for profiling
Java. Take a look at YourKit's leading software products:
* [YourKit Java Profiler](http://www.yourkit.com/java/profiler/index.jsp)
## Updating sources
If you're once checkout source - you not need to do it again
* Update sources
* `git pull origin master`
* Reapply patches & build binaries
* `./gradle clean setupCauldron buildPackages`
Coding and Pull Request Conventions
-----------
## Issue submitting rule
* First check the bug in single player and vanilla forge, if bug still present - mod issue
* Check with minimal server environment
* Remove all unnecessary plugins and mods
* Reset all configs to default
If bug present - mod compatibility issue
* If you're using beta-release of KCauldron - check on latest stable
* All versions situated [there](https://prok.pw/git/Prototik/KCauldron/releases)
* If bug still present - KCauldron issue
* Make sure that similar issue not exists already
* Please fill [issue form](https://prok.pw/git/Prototik/KCauldron/issues/new) else
* We generally follow the Sun/Oracle coding standards.
* No tabs; use 4 spaces instead.
* No trailing whitespaces.
* No CRLF line endings, LF only; will be converted automatically by git
* No 80 column limit or 'weird' midstatement newlines.
* The number of commits in a pull request should be kept to a minimum (squish them into one most of the time - use common sense!).
* No merges should be included in pull requests unless the pull request's purpose is a merge.
* Pull requests should be tested (does it compile? AND does it work?) before submission.
* Any major additions should have documentation ready and provided if applicable (this is usually the case).
* Most pull requests should be accompanied by a corresponding GitHub ticket so we can associate commits with GitHub issues (this is primarily for changelog generation on ci.md-5.net).
* Try to follow test driven development where applicable.
If you make changes to or add upstream classes (net.minecraft, net.minecraftforge, cpw.mods.fml, org.bukkit, org.spigotmc) it is mandatory to:
* Make a separate commit adding the new net.minecraft classes (commit message: "Added x for diff visibility" or so).
* Then make further commits with your changes.
* Mark your changes with:
* 1 line; add a trailing: `// Cauldron [- Optional reason]`
* 2+ lines; add
* Before: `// Cauldron start [- Optional comment]`
* After: `// Cauldron end`
* Keep the diffs to a minimum (*somewhat* important)
Tips to get your pull request accepted
-----------
Making sure you follow the above conventions is important, but just the beginning. Follow these tips to better the chances of your pull request being accepted and pulled.
* Make sure you follow all of our conventions to the letter.
* Make sure your code compiles under Java 6.
* Provide proper JavaDocs where appropriate.
* Provide proper accompanying documentation where appropriate.
* Test your code.
* Make sure to follow coding best practices.
* Provide a test plugin/mod binary and source for us to test your code with.
* Your pull request should link to accompanying pull requests.
* The description of your pull request should provide detailed information on the pull along with justification of the changes where applicable.
Credits
-------
* [MCP](http://mcp.ocean-labs.de) - permission to use data to make Cauldron.
* [Forge](http://www.minecraftforge.net) - mod support.
* [CraftBukkit](http://bukkit.org) - plugin support.
* [Spigot](http://www.spigotmc.org) - performance optimizations.
[donate_paypal_usd_url]: https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=me%40prok%2epw&lc=US&item_name=ProK&item_number=KCauldron%20USD&currency_code=USD&bn=PP%2dDonationsBF%3adonate_paypal_usd%2epng%3aNonHosted
[donate_paypal_usd_img]: https://prok.pw/donate_paypal_usd.png
[donate_paypal_rub_url]: https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=me%40prok%2epw&lc=US&item_name=ProK&item_number=KCauldron%20RUB&currency_code=RUB&bn=PP%2dDonationsBF%3adonate_paypal_rub%2epng%3aNonHosted
[donate_paypal_rub_img]: https://prok.pw/donate_paypal_rub.png