mirror of
https://e.coding.net/circlecloud/QuickShop.git
synced 2024-11-21 01:48:54 +00:00
修复一些奇怪的问题
1. 先取消时间,避免后续抛异常导致事件未被取消 2. AsyncPlayerChatEvent是异步的,在这个事件中的所有操作也是异步执行的,如果不切回同步线程,会导致抛“Entity async add”异常;并且在设置牌子的方法(setSignText)内,会有异步加载区块的风险,导致不可预知的后果
This commit is contained in:
parent
c193f2bc95
commit
1b519fe90f
@ -23,7 +23,12 @@ public class ChatListener implements Listener {
|
||||
if (!plugin.getShopManager().getActions().containsKey(e.getPlayer().getName())) {
|
||||
return;
|
||||
}
|
||||
plugin.getShopManager().handleChat(e.getPlayer(), e.getMessage());
|
||||
e.setCancelled(true);
|
||||
e.setCancelled(true);
|
||||
Bukkit.getScheduler().runTask(plugin, new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
plugin.getShopManager().handleChat(e.getPlayer(), e.getMessage());
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user