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KCauldronX/patches/net/minecraft/world/chunk/storage/RegionFile.java.patch
Prototik 7defe0bb29 Some portion of optimizations:
* Clear outgoing packet queue after player disconnect
* Disable sleep between chunk saving
* Put 2x4096 bytes instead 2048x4 bytes for region file aligment
* Using map to search player by name instead iterating over all players
* Some tweaks for decorations (item frames, maps)
2015-10-18 23:58:28 +07:00

34 lines
1.4 KiB
Diff

--- ../src-base/minecraft/net/minecraft/world/chunk/storage/RegionFile.java
+++ ../src-work/minecraft/net/minecraft/world/chunk/storage/RegionFile.java
@@ -43,7 +43,8 @@
if (this.dataFile.length() < 4096L)
{
- for (i = 0; i < 1024; ++i)
+ // KCauldron start
+ /*for (i = 0; i < 1024; ++i)
{
this.dataFile.writeInt(0);
}
@@ -51,7 +52,10 @@
for (i = 0; i < 1024; ++i)
{
this.dataFile.writeInt(0);
- }
+ }*/
+ dataFile.write(emptySector);
+ dataFile.write(emptySector);
+ // KCauldron end
this.sizeDelta += 8192;
}
@@ -209,7 +213,7 @@
public DataOutputStream getChunkDataOutputStream(int p_76710_1_, int p_76710_2_)
{
- return this.outOfBounds(p_76710_1_, p_76710_2_) ? null : new DataOutputStream(new DeflaterOutputStream(new RegionFile.ChunkBuffer(p_76710_1_, p_76710_2_)));
+ return this.outOfBounds(p_76710_1_, p_76710_2_) ? null : new DataOutputStream(new java.io.BufferedOutputStream(new DeflaterOutputStream(new RegionFile.ChunkBuffer(p_76710_1_, p_76710_2_)))); // KCauldron
}
protected synchronized void write(int p_76706_1_, int p_76706_2_, byte[] p_76706_3_, int p_76706_4_)