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KCauldronX/patches/net/minecraftforge/fluids/BlockFluidClassic.java.patch

66 lines
3.0 KiB
Diff

--- ../src-base/minecraft/net/minecraftforge/fluids/BlockFluidClassic.java
+++ ../src-work/minecraft/net/minecraftforge/fluids/BlockFluidClassic.java
@@ -133,9 +133,21 @@
world.setBlockMetadataWithNotify(x, y, z, 0, 2);
}
+ // Cauldron start
+ org.bukkit.Server server = world.getServer();
+ org.bukkit.World bworld = world.getWorld();
+ org.bukkit.block.Block source = bworld == null ? null : bworld.getBlockAt(x, y, z);
+ // Cauldron end
+
// Flow vertically if possible
if (canDisplace(world, x, y + densityDir, z))
{
+ // Cauldron start
+ org.bukkit.block.BlockFace face = densityDir < 0 ? org.bukkit.block.BlockFace.DOWN : org.bukkit.block.BlockFace.UP;
+ org.bukkit.event.block.BlockFromToEvent event = new org.bukkit.event.block.BlockFromToEvent(source, face);
+ if (server != null) server.getPluginManager().callEvent(event);
+ if (event.isCancelled()) return;
+ // Cauldron end
flowIntoBlock(world, x, y + densityDir, z, 1);
return;
}
@@ -155,10 +167,38 @@
}
boolean flowTo[] = getOptimalFlowDirections(world, x, y, z);
- if (flowTo[0]) flowIntoBlock(world, x - 1, y, z, flowMeta);
+ // Cauldron start
+ /*if (flowTo[0]) flowIntoBlock(world, x - 1, y, z, flowMeta);
if (flowTo[1]) flowIntoBlock(world, x + 1, y, z, flowMeta);
if (flowTo[2]) flowIntoBlock(world, x, y, z - 1, flowMeta);
- if (flowTo[3]) flowIntoBlock(world, x, y, z + 1, flowMeta);
+ if (flowTo[3]) flowIntoBlock(world, x, y, z + 1, flowMeta);*/
+ org.bukkit.block.BlockFace[] faces = new org.bukkit.block.BlockFace[] { org.bukkit.block.BlockFace.NORTH, org.bukkit.block.BlockFace.SOUTH,
+ org.bukkit.block.BlockFace.EAST, org.bukkit.block.BlockFace.WEST };
+ for (int i = 0; i < 4; i++)
+ {
+ if (flowTo[i])
+ {
+ org.bukkit.event.block.BlockFromToEvent event = new org.bukkit.event.block.BlockFromToEvent(source, faces[i]);
+ if (server != null) server.getPluginManager().callEvent(event);
+ if (event.isCancelled()) continue;
+ switch (i)
+ {
+ case 0:
+ flowIntoBlock(world, x - 1, y, z, flowMeta);
+ break;
+ case 1:
+ flowIntoBlock(world, x + 1, y, z, flowMeta);
+ break;
+ case 2:
+ flowIntoBlock(world, x, y, z - 1, flowMeta);
+ break;
+ case 3:
+ flowIntoBlock(world, x, y, z + 1, flowMeta);
+ break;
+ }
+ }
+ }
+ // Cauldron end
}
}