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KCauldronX/patches/net/minecraft/network
Sergey Shatunov 5aaf6c5cbf ChunkManager implementation
ChunkManager optimize chunks handling in small and big worlds

Small worlds gets benefits with using int-object map instead long-object (in area -32768...32767 by x and z)

Large worlds gets benefits by using efficient map by Colt project, which a little (3-6%) slower in writing, but greatly faster
(400-500% from Java's HashMap and 150-180% from Trove's maps) on reading.
2016-02-10 19:17:47 +07:00
..
handshake/client Initial commit (Forge 1291). 2015-03-22 20:38:04 +03:00
play Initial commit (Forge 1291). 2015-03-22 20:38:04 +03:00
rcon Jline's ConsoleReader reads empty string instead of null in stdin-less 2016-02-09 21:19:36 +07:00
NetHandlerPlayServer.java.patch ChunkManager implementation 2016-02-10 19:17:47 +07:00
NetworkManager.java.patch Make light asynchronous (close #231) 2016-01-06 01:53:42 +07:00
NetworkSystem.java.patch Initial commit (Forge 1291). 2015-03-22 20:38:04 +03:00
Packet.java.patch Initial commit (Forge 1291). 2015-03-22 20:38:04 +03:00
PacketBuffer.java.patch Initial commit (Forge 1291). 2015-03-22 20:38:04 +03:00