5aaf6c5cbf
ChunkManager optimize chunks handling in small and big worlds Small worlds gets benefits with using int-object map instead long-object (in area -32768...32767 by x and z) Large worlds gets benefits by using efficient map by Colt project, which a little (3-6%) slower in writing, but greatly faster (400-500% from Java's HashMap and 150-180% from Trove's maps) on reading.
51 lines
2.5 KiB
Diff
51 lines
2.5 KiB
Diff
--- ../src-base/minecraft/net/minecraftforge/common/chunkio/ChunkIOProvider.java
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+++ ../src-work/minecraft/net/minecraftforge/common/chunkio/ChunkIOProvider.java
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@@ -9,6 +9,9 @@
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import java.io.IOException;
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import java.util.concurrent.atomic.AtomicInteger;
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+import org.bukkit.Server;
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+import org.bukkit.craftbukkit.util.LongHash;
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+
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class ChunkIOProvider implements AsynchronousExecutor.CallBackProvider<QueuedChunk, net.minecraft.world.chunk.Chunk, Runnable, RuntimeException> {
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private final AtomicInteger threadNumber = new AtomicInteger(1);
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@@ -41,14 +44,36 @@
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queuedChunk.loader.loadEntities(queuedChunk.world, queuedChunk.compound.getCompoundTag("Level"), chunk);
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MinecraftForge.EVENT_BUS.post(new ChunkDataEvent.Load(chunk, queuedChunk.compound)); // Don't call ChunkDataEvent.Load async
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chunk.lastSaveTime = queuedChunk.provider.worldObj.getTotalWorldTime();
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- queuedChunk.provider.loadedChunkHashMap.add(ChunkCoordIntPair.chunkXZ2Int(queuedChunk.x, queuedChunk.z), chunk);
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+ queuedChunk.provider.chunkManager.putChunk(chunk, queuedChunk.x, queuedChunk.z); // KCauldron
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queuedChunk.provider.loadedChunks.add(chunk);
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chunk.onChunkLoad();
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if (queuedChunk.provider.currentChunkProvider != null) {
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+ queuedChunk.provider.worldObj.timings.syncChunkLoadStructuresTimer.startTiming(); // Spigot
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queuedChunk.provider.currentChunkProvider.recreateStructures(queuedChunk.x, queuedChunk.z);
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+ queuedChunk.provider.worldObj.timings.syncChunkLoadStructuresTimer.stopTiming(); // Spigot
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}
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+
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+ Server server = queuedChunk.provider.worldObj.getServer();
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+ if (server != null) {
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+ server.getPluginManager().callEvent(new org.bukkit.event.world.ChunkLoadEvent(chunk.bukkitChunk, false));
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+ }
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+ // Update neighbor counts
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+ for (int x = -2; x < 3; x++) {
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+ for (int z = -2; z < 3; z++) {
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+ if (x == 0 && z == 0) {
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+ continue;
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+ }
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+
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+ net.minecraft.world.chunk.Chunk neighbor = queuedChunk.provider.getChunkIfLoaded(chunk.xPosition + x, chunk.zPosition + z);
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+ if (neighbor != null) {
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+ neighbor.setNeighborLoaded(-x, -z);
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+ chunk.setNeighborLoaded(x, z);
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+ }
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+ }
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+ }
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+
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chunk.populateChunk(queuedChunk.provider, queuedChunk.provider, queuedChunk.x, queuedChunk.z);
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}
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