7defe0bb29
* Clear outgoing packet queue after player disconnect * Disable sleep between chunk saving * Put 2x4096 bytes instead 2048x4 bytes for region file aligment * Using map to search player by name instead iterating over all players * Some tweaks for decorations (item frames, maps)
34 lines
1.4 KiB
Diff
34 lines
1.4 KiB
Diff
--- ../src-base/minecraft/net/minecraft/world/chunk/storage/RegionFile.java
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+++ ../src-work/minecraft/net/minecraft/world/chunk/storage/RegionFile.java
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@@ -43,7 +43,8 @@
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if (this.dataFile.length() < 4096L)
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{
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- for (i = 0; i < 1024; ++i)
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+ // KCauldron start
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+ /*for (i = 0; i < 1024; ++i)
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{
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this.dataFile.writeInt(0);
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}
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@@ -51,7 +52,10 @@
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for (i = 0; i < 1024; ++i)
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{
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this.dataFile.writeInt(0);
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- }
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+ }*/
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+ dataFile.write(emptySector);
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+ dataFile.write(emptySector);
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+ // KCauldron end
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this.sizeDelta += 8192;
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}
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@@ -209,7 +213,7 @@
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public DataOutputStream getChunkDataOutputStream(int p_76710_1_, int p_76710_2_)
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{
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- return this.outOfBounds(p_76710_1_, p_76710_2_) ? null : new DataOutputStream(new DeflaterOutputStream(new RegionFile.ChunkBuffer(p_76710_1_, p_76710_2_)));
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+ return this.outOfBounds(p_76710_1_, p_76710_2_) ? null : new DataOutputStream(new java.io.BufferedOutputStream(new DeflaterOutputStream(new RegionFile.ChunkBuffer(p_76710_1_, p_76710_2_)))); // KCauldron
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}
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protected synchronized void write(int p_76706_1_, int p_76706_2_, byte[] p_76706_3_, int p_76706_4_)
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