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0d3b4e763caa7ea16b8af7359ad33dd195d03477
KCauldronX
/
patches
/
net
/
minecraft
/
world
History
Sergey Shatunov
12b0a52ae0
Rewrite NextTickListEntry.hashCode() to implement real hashcode, not incremental ids :)
...
New function is more stable and gives a good distribution of numbers with less colissions.
Fix
#313
2016-02-01 16:03:58 +07:00
..
biome
Initial commit (Forge 1291).
2015-03-22 20:38:04 +03:00
chunk
Do fully player cloning to avoid duping of items (probably related to
#301
)
2016-01-31 20:08:36 +07:00
gen
Rewrite NextTickListEntry.hashCode() to implement real hashcode, not incremental ids :)
2016-02-01 16:03:58 +07:00
storage
Don't sleep between chunk unloading
2016-01-05 14:56:58 +07:00
Explosion.java.patch
Don't process dead entities during explosion
2016-01-07 00:42:54 +07:00
NextTickListEntry.java.patch
Rewrite NextTickListEntry.hashCode() to implement real hashcode, not incremental ids :)
2016-02-01 16:03:58 +07:00
SpawnerAnimals.java.patch
Initial commit (Forge 1291).
2015-03-22 20:38:04 +03:00
Teleporter.java.patch
Initial commit (Forge 1291).
2015-03-22 20:38:04 +03:00
World.java.patch
Add expermintal feature: tileEnitity list recreation each tick
2016-01-17 17:15:55 +07:00
WorldManager.java.patch
Initial commit (Forge 1291).
2015-03-22 20:38:04 +03:00
WorldServer.java.patch
Do fully player cloning to avoid duping of items (probably related to
#301
)
2016-01-31 20:08:36 +07:00
WorldServerMulti.java.patch
Fix
#30
2015-06-22 20:44:14 +07:00
WorldType.java.patch
Initial commit (Forge 1291).
2015-03-22 20:38:04 +03:00