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KCauldronX/patches/net/minecraft/world
Sergey Shatunov 12b0a52ae0 Rewrite NextTickListEntry.hashCode() to implement real hashcode, not incremental ids :)
New function is more stable and gives a good distribution of numbers with less colissions.

Fix #313
2016-02-01 16:03:58 +07:00
..
biome Initial commit (Forge 1291). 2015-03-22 20:38:04 +03:00
chunk Do fully player cloning to avoid duping of items (probably related to #301) 2016-01-31 20:08:36 +07:00
gen Rewrite NextTickListEntry.hashCode() to implement real hashcode, not incremental ids :) 2016-02-01 16:03:58 +07:00
storage Don't sleep between chunk unloading 2016-01-05 14:56:58 +07:00
Explosion.java.patch Don't process dead entities during explosion 2016-01-07 00:42:54 +07:00
NextTickListEntry.java.patch Rewrite NextTickListEntry.hashCode() to implement real hashcode, not incremental ids :) 2016-02-01 16:03:58 +07:00
SpawnerAnimals.java.patch Initial commit (Forge 1291). 2015-03-22 20:38:04 +03:00
Teleporter.java.patch Initial commit (Forge 1291). 2015-03-22 20:38:04 +03:00
World.java.patch Add expermintal feature: tileEnitity list recreation each tick 2016-01-17 17:15:55 +07:00
WorldManager.java.patch Initial commit (Forge 1291). 2015-03-22 20:38:04 +03:00
WorldServer.java.patch Do fully player cloning to avoid duping of items (probably related to #301) 2016-01-31 20:08:36 +07:00
WorldServerMulti.java.patch Fix #30 2015-06-22 20:44:14 +07:00
WorldType.java.patch Initial commit (Forge 1291). 2015-03-22 20:38:04 +03:00