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KCauldronX/patches/net/minecraft/world
2016-02-02 15:39:23 +07:00
..
biome
chunk Do fully player cloning to avoid duping of items (probably related to #301) 2016-01-31 20:08:36 +07:00
gen Rewrite NextTickListEntry.hashCode() to implement real hashcode, not incremental ids :) 2016-02-01 16:03:58 +07:00
storage Don't sleep between chunk unloading 2016-01-05 14:56:58 +07:00
Explosion.java.patch Don't process dead entities during explosion 2016-01-07 00:42:54 +07:00
NextTickListEntry.java.patch Better handling of out of sync 2016-02-02 15:39:23 +07:00
SpawnerAnimals.java.patch
Teleporter.java.patch
World.java.patch Add expermintal feature: tileEnitity list recreation each tick 2016-01-17 17:15:55 +07:00
WorldManager.java.patch
WorldServer.java.patch Better handling of out of sync 2016-02-02 15:39:23 +07:00
WorldServerMulti.java.patch Fix #30 2015-06-22 20:44:14 +07:00
WorldType.java.patch