f1db52bb04
增加对mod消息与物品左右键的方块放置监听
2017-07-04 14:30:21 +08:00
bfe43ae465
模块化方块捕获还原动作
2017-07-04 14:29:35 +08:00
559b9ad248
move class position
2017-07-02 18:19:52 +08:00
64a7507a12
增加高版本API方法
2017-06-28 08:27:25 +08:00
05b874f281
增加对entity tick的拦截与判定
2017-06-28 08:26:41 +08:00
6d76ac6545
增加是否已经应用的标识
2017-06-27 14:16:11 +08:00
42e2581b53
修复Rcon发送命令可能报错的问题
2017-06-27 14:15:35 +08:00
8b33262701
add new class
2017-06-25 20:22:28 +08:00
Sergey Shatunov
8d2ba00f70
Cap chunk generation to 1 chunk per tick (configurable)
2016-03-16 12:01:28 +07:00
Sergey Shatunov
232bc98881
Implement deprecated get/set shooter bukkit's methods
...
fix #368
2016-02-14 22:46:12 +07:00
Sergey Shatunov
ff7d6f4137
Whoops, chunk coords stored in other order ( fix #360 )
2016-02-11 16:52:32 +07:00
Sergey Shatunov
cdc6bcae21
Fix command crash when world has no tps info (meh? plugins? broken
...
mods?) [ci skip]
2016-02-10 22:38:05 +07:00
Sergey Shatunov
5aaf6c5cbf
ChunkManager implementation
...
ChunkManager optimize chunks handling in small and big worlds
Small worlds gets benefits with using int-object map instead long-object (in area -32768...32767 by x and z)
Large worlds gets benefits by using efficient map by Colt project, which a little (3-6%) slower in writing, but greatly faster
(400-500% from Java's HashMap and 150-180% from Trove's maps) on reading.
2016-02-10 19:17:47 +07:00
Sergey Shatunov
962807f835
Fix #343
2016-02-07 14:40:26 +07:00
Sergey Shatunov
db3a8c3045
Pass net handler during reverse cloning due to some mods could transmit some packets in cloning
2016-02-06 23:21:56 +07:00
Sergey Shatunov
84276822ea
Fix inventory wiping on keepInventory=true
2016-02-06 15:19:45 +07:00
Sergey Shatunov
0b251c5440
Implement ReverseClonner, which should fix all issues with teleportation/inventories/crashed after respawning
2016-02-06 04:30:12 +07:00
Sergey Shatunov
7b03a5c0d1
Add out-of-box fast leaves decay
2016-02-04 22:55:51 +07:00
Sergey Shatunov
3926aa3878
Allow pseudo-real semi-infernal chunks for trees, fix #273
2016-02-04 22:35:14 +07:00
Sergey Shatunov
3b321e3116
Implement custom bukkit's entity for modded projectiles
...
Fix #150
2016-02-03 22:45:12 +07:00
Sergey Shatunov
7114a28fc6
Implement thread-safe, async-like and not buggy BlockUpdatesTracker
...
close #320
2016-02-03 10:55:26 +07:00
Sergey Shatunov
412dab0029
Update references to inventory for CraftPlayer during cloning
...
Fix #321
2016-02-02 14:45:32 +07:00
Sergey Shatunov
0d3b4e763c
Forward bukkit's CraftPlayer during cloning player
...
Fix #318
2016-02-01 22:45:16 +07:00
Sergey Shatunov
07698c433a
Fix inventory erase when player respawns by mods or plugins
...
Close #301
2016-02-01 18:50:41 +07:00
Sergey Shatunov
6c2be10dc9
Implement Bukkit's inventory for modded inventories, fix #257
2016-02-01 04:54:40 +07:00
Sergey Shatunov
097252b5bf
Add expermintal feature: tileEnitity list recreation each tick
2016-01-17 17:15:55 +07:00
Prototik
be83aa26fc
Fix broken commands.yml ( close #276 )
2016-01-07 21:12:06 +07:00
Sergey Shatunov
eb49ce845d
Make light asynchronous ( close #231 )
2016-01-06 01:53:42 +07:00
Sergey Shatunov
99915acb8b
Use player cache for skulls
2016-01-05 15:06:32 +07:00
Sergey Shatunov
6911f3485a
Fix for map decoration
2016-01-05 14:48:56 +07:00
Sergey Shatunov
0011dd0d9a
Limit TNT detonations per world per tick
2016-01-05 14:20:01 +07:00
Sergey Shatunov
0aad7977fc
Make configurable messages, close #244
2016-01-05 13:54:34 +07:00
Sergey Shatunov
955af15697
Make Server.getOnlinePlayers returns immutable collection, like it said
...
in docs. This is also fix crash with /stop and /restart commands while
any players had been online.
2016-01-05 02:00:44 +07:00
Sergey Shatunov
f722fccdce
Rollback to the state of .152 build with some critical fixes and updates
2016-01-04 12:38:37 +07:00
Prototik
1ec4cf134d
Remove health scaling
2015-10-24 17:31:46 +07:00
Prototik
30960fd721
Fix #222
2015-10-23 20:04:48 +07:00
Prototik
d3c359b26d
Fix #218 , fix #217
2015-10-23 01:33:13 +07:00
Prototik
4cfa07d415
Fix #214
2015-10-22 14:25:47 +07:00
Prototik
ad909f2788
Return empty chunk in case of null and come back indent for ProcessingQueue, sorry! :)
2015-10-22 01:45:44 +07:00
Prototik
6458549af6
Fix #211
2015-10-21 23:40:50 +07:00
Prototik
7defe0bb29
Some portion of optimizations:
...
* Clear outgoing packet queue after player disconnect
* Disable sleep between chunk saving
* Put 2x4096 bytes instead 2048x4 bytes for region file aligment
* Using map to search player by name instead iterating over all players
* Some tweaks for decorations (item frames, maps)
2015-10-18 23:58:28 +07:00
Prototik
299cf0ed96
Fix broken commands.yml ( close #97 )
2015-10-16 02:16:24 +07:00
Prototik
98f4f02f55
Introduced World Save Thread and some refractoring
2015-10-14 20:31:35 +07:00
Prototik
a5b10b36ab
Added /kc dump command for some debug reports
2015-10-06 21:00:35 +07:00
ChrisLane
8cda6fb6c4
Small spelling fix quite -> quiet
2015-09-10 00:21:43 +02:00
Prototik
b2e14cb247
Return loop iterating over entites on overloaded server
2015-09-06 18:54:03 +07:00
Prototik
9d56192606
Some improvements in spigot timings and fix #179
2015-09-05 23:31:58 +07:00
Prototik
923b9e81a0
First attempt to fix #141
2015-09-03 18:05:12 +07:00
Prototik
1e51ceeb31
Fix broken stop command, added /kc tps command, better integration bukkit worlds with forge worlds
2015-09-03 00:22:30 +07:00
Prototik
497d437a37
Add list wrapper for tileentities
2015-08-29 18:21:31 +07:00