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38 Commits (bf320fbbfad3d9680c5d696408fce3dd3f984621)

Author SHA1 Message Date
聪聪 e72d7cb2fb 修复判断区块是否激活调用方法参数错误的问题 2017-08-01 01:21:48 +08:00
聪聪 6f42a00406 remove chunkManager 2017-07-31 23:30:07 +08:00
聪聪 9dc4f12762 修复方块不更新的bug 2017-07-04 22:30:53 +08:00
聪聪 bfe43ae465 模块化方块捕获还原动作 2017-07-04 14:29:35 +08:00
聪聪 62ebe6c4e9 在放置事件取消时,对添加到玩家背包的物品进行还原 2017-06-30 16:37:49 +08:00
聪聪 2347608151 增加对OptionalForce的检查来确定是否跳过实体tick 2017-06-29 00:50:34 +08:00
xjboss 5d619b8f7e Revert "增加对OptionalForce的检查来确定是否跳过实体tick"
This reverts commit 1f7f67c56d.
2017-06-28 20:19:55 +08:00
聪聪 1f7f67c56d 增加对OptionalForce的检查来确定是否跳过实体tick 2017-06-28 09:03:10 +08:00
聪聪 05b874f281 增加对entity tick的拦截与判定 2017-06-28 08:26:41 +08:00
聪聪 20c5060e12 移动null判断位置 2017-06-27 14:30:01 +08:00
聪聪 597d028218 remove repeat code,add Entity snapshot code 2017-06-25 19:09:23 +08:00
Sergey Shatunov 097252b5bf Add expermintal feature: tileEnitity list recreation each tick 2016-01-17 17:15:55 +07:00
Sergey Shatunov eb49ce845d Make light asynchronous (close #231) 2016-01-06 01:53:42 +07:00
Sergey Shatunov f722fccdce Rollback to the state of .152 build with some critical fixes and updates 2016-01-04 12:38:37 +07:00
Prototik ed0bc9ab15 Fix #228 2015-10-25 15:56:15 +07:00
Prototik 40ac2b7e23 Fix #209 2015-10-19 11:23:10 +07:00
Prototik 0097a0744a Check for active chunks before persistent, could be faster on big maps 2015-10-15 00:09:55 +07:00
Prototik a5b10b36ab Added /kc dump command for some debug reports 2015-10-06 21:00:35 +07:00
Prototik b2e14cb247 Return loop iterating over entites on overloaded server 2015-09-06 18:54:03 +07:00
Prototik 9d56192606 Some improvements in spigot timings and fix #179 2015-09-05 23:31:58 +07:00
Prototik 923b9e81a0 First attempt to fix #141 2015-09-03 18:05:12 +07:00
Prototik 1e51ceeb31 Fix broken stop command, added /kc tps command, better integration bukkit worlds with forge worlds 2015-09-03 00:22:30 +07:00
Prototik 1bafa262d0 Fix #173 2015-09-02 15:05:54 +07:00
Prototik 497d437a37 Add list wrapper for tileentities 2015-08-29 18:21:31 +07:00
Prototik 9ba84893f3 Use iterator for entities loop 2015-08-29 17:37:03 +07:00
Prototik 4a63dcacca Transparent unloading {,tile}entities from world 2015-08-29 14:49:22 +07:00
Prototik 4ebda4d899 Fix #56 2015-06-22 13:42:33 +07:00
Prototik 33633471ca Normalize patches 2015-06-08 23:18:24 +07:00
Prototik 596a7b993b Additional checks during entity update 2015-06-08 14:20:26 +07:00
Prototik c427f60e15 Normalize patches 2015-06-01 21:32:10 +07:00
Prototik 94662dd73f Avoid NPE during chunk profiling 2015-05-28 21:21:56 +07:00
Prototik 31cdc9fe6c Check for valid entities on load stage 2015-05-28 17:34:42 +07:00
Prototik d24b372625 Even don't try to spawn invalid entityitem, fix for extrabiomes 2015-05-27 18:26:08 +07:00
Prototik 480506629d Avoid to throw BlockPhysicsEvent in Mystcraft's profiling world and come back incorrect chunks messages 2015-05-17 19:18:28 +07:00
Prototik 4496eada0a Allowance to limit {Tile,}Entity max tick consume for keep higher tps 2015-05-15 09:08:55 +07:00
gamerforEA d5cf443039 Update to Forge 10.13.3.1388. Small fixes. 2015-04-24 15:40:52 +03:00
gamerforEA 099d1a7732 Apply fixes from binary patches. 2015-03-25 08:24:42 +03:00
gamerforEA 16773ead6a Initial commit (Forge 1291). 2015-03-22 20:38:04 +03:00