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Commit Graph

51 Commits

Author SHA1 Message Date
Sergey
a5277c151e Fix collision of NextTickListEntry (close #289) 2016-01-31 18:39:40 +07:00
Sergey Shatunov
097252b5bf Add expermintal feature: tileEnitity list recreation each tick 2016-01-17 17:15:55 +07:00
Sergey Shatunov
25d6f61aed Autosave unmodified chunks only after 4 periods 2016-01-11 18:49:30 +07:00
Sergey Shatunov
4b705b50af Don't process dead entities during explosion 2016-01-07 00:42:54 +07:00
Sergey Shatunov
eb49ce845d Make light asynchronous (close #231) 2016-01-06 01:53:42 +07:00
Sergey Shatunov
8d4b99c574 Don't sleep between chunk unloading 2016-01-05 14:56:58 +07:00
Sergey Shatunov
b53d579e35 Optimize chunk saving 2016-01-05 14:55:35 +07:00
Sergey Shatunov
6911f3485a Fix for map decoration 2016-01-05 14:48:56 +07:00
Sergey Shatunov
0011dd0d9a Limit TNT detonations per world per tick 2016-01-05 14:20:01 +07:00
Sergey Shatunov
f722fccdce Rollback to the state of .152 build with some critical fixes and updates 2016-01-04 12:38:37 +07:00
Prototik
ed0bc9ab15 Fix #228 2015-10-25 15:56:15 +07:00
Prototik
30960fd721 Fix #222 2015-10-23 20:04:48 +07:00
Prototik
d3c359b26d Fix #218, fix #217 2015-10-23 01:33:13 +07:00
Prototik
ad909f2788 Return empty chunk in case of null and come back indent for ProcessingQueue, sorry! :) 2015-10-22 01:45:44 +07:00
Prototik
c9caa8c770 Fix #210 2015-10-22 01:33:46 +07:00
Prototik
40ac2b7e23 Fix #209 2015-10-19 11:23:10 +07:00
Prototik
7defe0bb29 Some portion of optimizations:
* Clear outgoing packet queue after player disconnect
* Disable sleep between chunk saving
* Put 2x4096 bytes instead 2048x4 bytes for region file aligment
* Using map to search player by name instead iterating over all players
* Some tweaks for decorations (item frames, maps)
2015-10-18 23:58:28 +07:00
Prototik
0097a0744a Check for active chunks before persistent, could be faster on big maps 2015-10-15 00:09:55 +07:00
Prototik
a5b10b36ab Added /kc dump command for some debug reports 2015-10-06 21:00:35 +07:00
Prototik
b2e14cb247 Return loop iterating over entites on overloaded server 2015-09-06 18:54:03 +07:00
Prototik
9d56192606 Some improvements in spigot timings and fix #179 2015-09-05 23:31:58 +07:00
Prototik
923b9e81a0 First attempt to fix #141 2015-09-03 18:05:12 +07:00
Prototik
1e51ceeb31 Fix broken stop command, added /kc tps command, better integration bukkit worlds with forge worlds 2015-09-03 00:22:30 +07:00
Prototik
1bafa262d0 Fix #173 2015-09-02 15:05:54 +07:00
Prototik
497d437a37 Add list wrapper for tileentities 2015-08-29 18:21:31 +07:00
Prototik
9ba84893f3 Use iterator for entities loop 2015-08-29 17:37:03 +07:00
Prototik
4a63dcacca Transparent unloading {,tile}entities from world 2015-08-29 14:49:22 +07:00
Prototik
8c50b9899f Finally fix #67 2015-06-27 16:32:21 +07:00
Prototik
3647ee33f7 Fix #30 2015-06-22 20:44:14 +07:00
Prototik
4ebda4d899 Fix #56 2015-06-22 13:42:33 +07:00
Prototik
33633471ca Normalize patches 2015-06-08 23:18:24 +07:00
Prototik
75eb280f0e Use concurent list of chunks in chunkproviderserver (fix #34) 2015-06-08 22:59:49 +07:00
Prototik
596a7b993b Additional checks during entity update 2015-06-08 14:20:26 +07:00
Prototik
c427f60e15 Normalize patches 2015-06-01 21:32:10 +07:00
Prototik
0beaa6c4bb Forward ArrayIndexOutOfBoundsException to safier deletion 2015-05-29 19:12:34 +07:00
Prototik
94662dd73f Avoid NPE during chunk profiling 2015-05-28 21:21:56 +07:00
Prototik
31cdc9fe6c Check for valid entities on load stage 2015-05-28 17:34:42 +07:00
Prototik
d24b372625 Even don't try to spawn invalid entityitem, fix for extrabiomes 2015-05-27 18:26:08 +07:00
Prototik
ea868d4998 Avoid to use Derived.incrementTotalWorldTickTime 2015-05-25 18:27:17 +07:00
Prototik
0a08d8d6a7 Block chunk loading during chunk unloading (sic!) (fix #15) 2015-05-22 11:34:46 +07:00
Prototik
d7977dd94b Add TNT punishment option (enabled by default) (fix #21) 2015-05-22 11:24:39 +07:00
Prototik
2c219227af Fix bukkit's world name 2015-05-21 19:20:26 +07:00
Prototik
480506629d Avoid to throw BlockPhysicsEvent in Mystcraft's profiling world and come back incorrect chunks messages 2015-05-17 19:18:28 +07:00
Prototik
fb09fe93c4 Allow to specifly full checks rate 2015-05-17 10:16:04 +07:00
Prototik
4496eada0a Allowance to limit {Tile,}Entity max tick consume for keep higher tps 2015-05-15 09:08:55 +07:00
Prototik
8c4713c6d7 Patch ChunkProviderServer.loadedChunkHashMap in runtime, fix #1 2015-05-14 12:38:03 +07:00
Prototik
66f77f8314 Updated forge 2015-05-08 16:29:14 +07:00
gamerforEA
d5cf443039 Update to Forge 10.13.3.1388. Small fixes. 2015-04-24 15:40:52 +03:00
gamerforEA
6f8f13347d Update to Forge 1343. Small fixes. 2015-03-30 10:25:29 +03:00
gamerforEA
099d1a7732 Apply fixes from binary patches. 2015-03-25 08:24:42 +03:00