Sergey Shatunov
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9a1b86730d
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Avoid to load chunks if block updated scheduled in unloaded chunk
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2016-02-01 23:16:31 +07:00 |
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Sergey
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8c5b2f7229
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Do fully player cloning to avoid duping of items (probably related to #301)
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2016-01-31 20:08:36 +07:00 |
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Sergey
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201b43272f
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Optimize chunk saving time by holding block updates in chunks directly (fix #299)
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2016-01-31 18:53:17 +07:00 |
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Sergey Shatunov
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0011dd0d9a
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Limit TNT detonations per world per tick
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2016-01-05 14:20:01 +07:00 |
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Sergey Shatunov
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f722fccdce
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Rollback to the state of .152 build with some critical fixes and updates
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2016-01-04 12:38:37 +07:00 |
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Prototik
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ed0bc9ab15
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Fix #228
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2015-10-25 15:56:15 +07:00 |
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Prototik
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30960fd721
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Fix #222
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2015-10-23 20:04:48 +07:00 |
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Prototik
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d3c359b26d
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Fix #218, fix #217
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2015-10-23 01:33:13 +07:00 |
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Prototik
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9d56192606
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Some improvements in spigot timings and fix #179
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2015-09-05 23:31:58 +07:00 |
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Prototik
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1bafa262d0
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Fix #173
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2015-09-02 15:05:54 +07:00 |
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Prototik
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ea868d4998
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Avoid to use Derived.incrementTotalWorldTickTime
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2015-05-25 18:27:17 +07:00 |
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gamerforEA
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099d1a7732
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Apply fixes from binary patches.
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2015-03-25 08:24:42 +03:00 |
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gamerforEA
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16773ead6a
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Initial commit (Forge 1291).
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2015-03-22 20:38:04 +03:00 |
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