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11 Commits (823599a9ec454f862f5b8097febeb0f39fa326eb)

Author SHA1 Message Date
Sergey Shatunov ff7d6f4137 Whoops, chunk coords stored in other order (fix #360) 2016-02-11 16:52:32 +07:00
Sergey Shatunov 5aaf6c5cbf ChunkManager implementation
ChunkManager optimize chunks handling in small and big worlds

Small worlds gets benefits with using int-object map instead long-object (in area -32768...32767 by x and z)

Large worlds gets benefits by using efficient map by Colt project, which a little (3-6%) slower in writing, but greatly faster
(400-500% from Java's HashMap and 150-180% from Trove's maps) on reading.
2016-02-10 19:17:47 +07:00
Sergey Shatunov f722fccdce Rollback to the state of .152 build with some critical fixes and updates 2016-01-04 12:38:37 +07:00
Prototik d3c359b26d Fix #218, fix #217 2015-10-23 01:33:13 +07:00
Prototik 4cfa07d415 Fix #214 2015-10-22 14:25:47 +07:00
Prototik ad909f2788 Return empty chunk in case of null and come back indent for ProcessingQueue, sorry! :) 2015-10-22 01:45:44 +07:00
Prototik 6458549af6 Fix #211 2015-10-21 23:40:50 +07:00
Prototik b2e14cb247 Return loop iterating over entites on overloaded server 2015-09-06 18:54:03 +07:00
Prototik 9ba84893f3 Use iterator for entities loop 2015-08-29 17:37:03 +07:00
Prototik eedf6789a0 Update forge to 1481 2015-06-27 19:49:05 +07:00
Prototik 8c50b9899f Finally fix #67 2015-06-27 16:32:21 +07:00