3
0
Fork 1
Commit Graph

55 Commits (823599a9ec454f862f5b8097febeb0f39fa326eb)

Author SHA1 Message Date
xjboss 823599a9ec move statistics class to kcauldronx package 2017-07-30 10:21:01 +08:00
聪聪 db01a8bd0b Merge branch 'kcx-1614' of https://git.xjboss.net/KC-RELOADED/KCauldronX 2017-07-23 06:48:38 +08:00
聪聪 25059860e9 设置KC的检查更新功能为关闭 2017-07-23 06:43:18 +08:00
xjboss 1a8c4700aa Change version start at 1 and change mainfast KCauldron to KCauldronX and using the jenkins's build ID 2017-07-22 23:49:54 +08:00
xjboss 96fc873f32 Temporary remove KCauldron auto update 2017-07-22 19:55:46 +08:00
聪聪 e5f30f532d 修复可能造成Mod附属数据错误的问题,涉及到例如TC背包会出现处理包失败的错误,AM2的等级跨世界无法同步 2017-07-18 17:58:19 +08:00
Sergey Shatunov 8d2ba00f70 Cap chunk generation to 1 chunk per tick (configurable) 2016-03-16 12:01:28 +07:00
Sergey Shatunov 232bc98881 Implement deprecated get/set shooter bukkit's methods
fix #368
2016-02-14 22:46:12 +07:00
Sergey Shatunov ff7d6f4137 Whoops, chunk coords stored in other order (fix #360) 2016-02-11 16:52:32 +07:00
Sergey Shatunov cdc6bcae21 Fix command crash when world has no tps info (meh? plugins? broken
mods?) [ci skip]
2016-02-10 22:38:05 +07:00
Sergey Shatunov 5aaf6c5cbf ChunkManager implementation
ChunkManager optimize chunks handling in small and big worlds

Small worlds gets benefits with using int-object map instead long-object (in area -32768...32767 by x and z)

Large worlds gets benefits by using efficient map by Colt project, which a little (3-6%) slower in writing, but greatly faster
(400-500% from Java's HashMap and 150-180% from Trove's maps) on reading.
2016-02-10 19:17:47 +07:00
Sergey Shatunov 962807f835 Fix #343 2016-02-07 14:40:26 +07:00
Sergey Shatunov db3a8c3045 Pass net handler during reverse cloning due to some mods could transmit some packets in cloning 2016-02-06 23:21:56 +07:00
Sergey Shatunov 84276822ea Fix inventory wiping on keepInventory=true 2016-02-06 15:19:45 +07:00
Sergey Shatunov 0b251c5440 Implement ReverseClonner, which should fix all issues with teleportation/inventories/crashed after respawning 2016-02-06 04:30:12 +07:00
Sergey Shatunov 7b03a5c0d1 Add out-of-box fast leaves decay 2016-02-04 22:55:51 +07:00
Sergey Shatunov 3b321e3116 Implement custom bukkit's entity for modded projectiles
Fix #150
2016-02-03 22:45:12 +07:00
Sergey Shatunov 7114a28fc6 Implement thread-safe, async-like and not buggy BlockUpdatesTracker
close #320
2016-02-03 10:55:26 +07:00
Sergey Shatunov 6c2be10dc9 Implement Bukkit's inventory for modded inventories, fix #257 2016-02-01 04:54:40 +07:00
Sergey Shatunov 097252b5bf Add expermintal feature: tileEnitity list recreation each tick 2016-01-17 17:15:55 +07:00
Sergey Shatunov f722fccdce Rollback to the state of .152 build with some critical fixes and updates 2016-01-04 12:38:37 +07:00
Prototik d3c359b26d Fix #218, fix #217 2015-10-23 01:33:13 +07:00
Prototik 4cfa07d415 Fix #214 2015-10-22 14:25:47 +07:00
Prototik ad909f2788 Return empty chunk in case of null and come back indent for ProcessingQueue, sorry! :) 2015-10-22 01:45:44 +07:00
Prototik 6458549af6 Fix #211 2015-10-21 23:40:50 +07:00
Prototik 7defe0bb29 Some portion of optimizations:
* Clear outgoing packet queue after player disconnect
* Disable sleep between chunk saving
* Put 2x4096 bytes instead 2048x4 bytes for region file aligment
* Using map to search player by name instead iterating over all players
* Some tweaks for decorations (item frames, maps)
2015-10-18 23:58:28 +07:00
Prototik 98f4f02f55 Introduced World Save Thread and some refractoring 2015-10-14 20:31:35 +07:00
Prototik a5b10b36ab Added /kc dump command for some debug reports 2015-10-06 21:00:35 +07:00
ChrisLane 8cda6fb6c4 Small spelling fix quite -> quiet 2015-09-10 00:21:43 +02:00
Prototik b2e14cb247 Return loop iterating over entites on overloaded server 2015-09-06 18:54:03 +07:00
Prototik 9d56192606 Some improvements in spigot timings and fix #179 2015-09-05 23:31:58 +07:00
Prototik 923b9e81a0 First attempt to fix #141 2015-09-03 18:05:12 +07:00
Prototik 1e51ceeb31 Fix broken stop command, added /kc tps command, better integration bukkit worlds with forge worlds 2015-09-03 00:22:30 +07:00
Prototik 9ba84893f3 Use iterator for entities loop 2015-08-29 17:37:03 +07:00
Prototik ac8700f8a6 Reduce calls of System.currentTimeMillis() in TickLimiter, close #130 2015-08-14 03:15:53 +07:00
Prototik fbdf884b96 Add option to disable printing client's mod list (close #98) 2015-07-12 13:54:58 +07:00
Prototik c2c4cc3c83 Fix compatibility with jre7 (#73) 2015-06-29 19:29:00 +07:00
Prototik 712aab7c57 Add option to allow nether portals in non overworld (close #58) 2015-06-28 00:29:43 +07:00
Prototik eedf6789a0 Update forge to 1481 2015-06-27 19:49:05 +07:00
Prototik 8c50b9899f Finally fix #67 2015-06-27 16:32:21 +07:00
Prototik 997543753e Fix updater 2015-06-22 02:16:23 +07:00
Prototik 01acbd4779 Deprecate installer & use KBootstrap for updating 2015-06-16 23:30:52 +07:00
Prototik 44020ecc25 Support to restart server after update 2015-06-14 19:50:18 +07:00
Prototik 995a11ceb9 Fix #35 2015-06-09 12:21:50 +07:00
Prototik 1353177f65 Mute errors during update in quite mode 2015-06-09 12:12:46 +07:00
Prototik fafcc58eef Fix for backport updating 2015-06-05 14:13:46 +07:00
Prototik c755e7f9a4 Disable dumb material injection logging 2015-06-03 23:39:56 +07:00
Prototik 27d13cce59 Add support for updating backports correctly 2015-06-03 21:50:46 +07:00
Prototik 0edf4ecfae some tweaks for updater 2015-05-31 20:25:54 +07:00
Prototik 3defbbe725 Fix symlink recreation 2015-05-31 19:04:51 +07:00