Sergey Shatunov
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12b0a52ae0
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Rewrite NextTickListEntry.hashCode() to implement real hashcode, not incremental ids :)
New function is more stable and gives a good distribution of numbers with less colissions.
Fix #313
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2016-02-01 16:03:58 +07:00 |
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Sergey Shatunov
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eb49ce845d
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Make light asynchronous (close #231)
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2016-01-06 01:53:42 +07:00 |
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Sergey Shatunov
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f722fccdce
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Rollback to the state of .152 build with some critical fixes and updates
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2016-01-04 12:38:37 +07:00 |
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Prototik
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ad909f2788
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Return empty chunk in case of null and come back indent for ProcessingQueue, sorry! :)
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2015-10-22 01:45:44 +07:00 |
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Prototik
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c9caa8c770
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Fix #210
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2015-10-22 01:33:46 +07:00 |
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Prototik
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8c50b9899f
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Finally fix #67
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2015-06-27 16:32:21 +07:00 |
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Prototik
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33633471ca
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Normalize patches
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2015-06-08 23:18:24 +07:00 |
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Prototik
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75eb280f0e
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Use concurent list of chunks in chunkproviderserver (fix #34)
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2015-06-08 22:59:49 +07:00 |
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Prototik
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c427f60e15
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Normalize patches
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2015-06-01 21:32:10 +07:00 |
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Prototik
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0a08d8d6a7
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Block chunk loading during chunk unloading (sic!) (fix #15)
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2015-05-22 11:34:46 +07:00 |
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Prototik
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480506629d
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Avoid to throw BlockPhysicsEvent in Mystcraft's profiling world and come back incorrect chunks messages
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2015-05-17 19:18:28 +07:00 |
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Prototik
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8c4713c6d7
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Patch ChunkProviderServer.loadedChunkHashMap in runtime, fix #1
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2015-05-14 12:38:03 +07:00 |
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Prototik
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66f77f8314
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Updated forge
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2015-05-08 16:29:14 +07:00 |
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gamerforEA
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d5cf443039
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Update to Forge 10.13.3.1388. Small fixes.
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2015-04-24 15:40:52 +03:00 |
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gamerforEA
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16773ead6a
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Initial commit (Forge 1291).
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2015-03-22 20:38:04 +03:00 |
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