3
0
Fork 1
Commit Graph

7 Commits (7072589e28aff4164cfca11bc71dc61f54630bf9)

Author SHA1 Message Date
Sergey Shatunov 7114a28fc6 Implement thread-safe, async-like and not buggy BlockUpdatesTracker
close #320
2016-02-03 10:55:26 +07:00
Sergey 8c5b2f7229 Do fully player cloning to avoid duping of items (probably related to #301) 2016-01-31 20:08:36 +07:00
Sergey 201b43272f Optimize chunk saving time by holding block updates in chunks directly (fix #299) 2016-01-31 18:53:17 +07:00
Sergey Shatunov b53d579e35 Optimize chunk saving 2016-01-05 14:55:35 +07:00
Sergey Shatunov f722fccdce Rollback to the state of .152 build with some critical fixes and updates 2016-01-04 12:38:37 +07:00
Prototik 7defe0bb29 Some portion of optimizations:
* Clear outgoing packet queue after player disconnect
* Disable sleep between chunk saving
* Put 2x4096 bytes instead 2048x4 bytes for region file aligment
* Using map to search player by name instead iterating over all players
* Some tweaks for decorations (item frames, maps)
2015-10-18 23:58:28 +07:00
gamerforEA 16773ead6a Initial commit (Forge 1291). 2015-03-22 20:38:04 +03:00