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14 Commits (7072589e28aff4164cfca11bc71dc61f54630bf9)

Author SHA1 Message Date
聪聪 7072589e28 忽视亮度计算,直接卸载区块 2017-08-03 08:30:13 +08:00
聪聪 b98b47864d 调整getEntity以及类似函数获取不到死亡的实体 2017-07-07 02:12:24 +08:00
Sergey Shatunov 7114a28fc6 Implement thread-safe, async-like and not buggy BlockUpdatesTracker
close #320
2016-02-03 10:55:26 +07:00
Sergey 8c5b2f7229 Do fully player cloning to avoid duping of items (probably related to #301) 2016-01-31 20:08:36 +07:00
Sergey 201b43272f Optimize chunk saving time by holding block updates in chunks directly (fix #299) 2016-01-31 18:53:17 +07:00
Sergey Shatunov 25d6f61aed Autosave unmodified chunks only after 4 periods 2016-01-11 18:49:30 +07:00
Sergey Shatunov eb49ce845d Make light asynchronous (close #231) 2016-01-06 01:53:42 +07:00
Sergey Shatunov b53d579e35 Optimize chunk saving 2016-01-05 14:55:35 +07:00
Sergey Shatunov f722fccdce Rollback to the state of .152 build with some critical fixes and updates 2016-01-04 12:38:37 +07:00
Prototik 7defe0bb29 Some portion of optimizations:
* Clear outgoing packet queue after player disconnect
* Disable sleep between chunk saving
* Put 2x4096 bytes instead 2048x4 bytes for region file aligment
* Using map to search player by name instead iterating over all players
* Some tweaks for decorations (item frames, maps)
2015-10-18 23:58:28 +07:00
Prototik 0beaa6c4bb Forward ArrayIndexOutOfBoundsException to safier deletion 2015-05-29 19:12:34 +07:00
gamerforEA d5cf443039 Update to Forge 10.13.3.1388. Small fixes. 2015-04-24 15:40:52 +03:00
gamerforEA 099d1a7732 Apply fixes from binary patches. 2015-03-25 08:24:42 +03:00
gamerforEA 16773ead6a Initial commit (Forge 1291). 2015-03-22 20:38:04 +03:00