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116 Commits (5c9d2a4a459a2981052756b6e9a40aef9651ba2f)

Author SHA1 Message Date
Sergey Shatunov 8d2ba00f70 Cap chunk generation to 1 chunk per tick (configurable) 2016-03-16 12:01:28 +07:00
Sergey Shatunov 7eba5f9dee Fix crash with indirect damage when indirect entity == null, for example
thrower is not entity.

Fix #361
2016-02-11 12:45:35 +07:00
Sergey Shatunov 5aaf6c5cbf ChunkManager implementation
ChunkManager optimize chunks handling in small and big worlds

Small worlds gets benefits with using int-object map instead long-object (in area -32768...32767 by x and z)

Large worlds gets benefits by using efficient map by Colt project, which a little (3-6%) slower in writing, but greatly faster
(400-500% from Java's HashMap and 150-180% from Trove's maps) on reading.
2016-02-10 19:17:47 +07:00
Sergey Shatunov 0dd6c7efdf Jline's ConsoleReader reads empty string instead of null in stdin-less
environment, like exec() from many languages. Add empty check.
2016-02-09 21:19:36 +07:00
Sergey Shatunov 3b244893d9 Fix #346 2016-02-07 14:50:00 +07:00
Sergey Shatunov 962807f835 Fix #343 2016-02-07 14:40:26 +07:00
Sergey Shatunov d09dc71f62 Fix #106 2016-02-06 19:12:12 +07:00
Sergey Shatunov 84276822ea Fix inventory wiping on keepInventory=true 2016-02-06 15:19:45 +07:00
Sergey Shatunov 0b251c5440 Implement ReverseClonner, which should fix all issues with teleportation/inventories/crashed after respawning 2016-02-06 04:30:12 +07:00
Sergey Shatunov 313adcfbb0 Fix PlayerCloneEvent.wasDeath (close #335) 2016-02-06 00:09:26 +07:00
Sergey Shatunov 30d7378fda Okay, remove full cloning of player during respawn and just post forge's
event for required mods. Close #331
2016-02-05 03:43:24 +07:00
Sergey Shatunov 7b03a5c0d1 Add out-of-box fast leaves decay 2016-02-04 22:55:51 +07:00
Sergey Shatunov d98e2ca8f6 Fix ender inventory not synced after cloning, fix #329 2016-02-04 18:21:25 +07:00
Sergey Shatunov 3b321e3116 Implement custom bukkit's entity for modded projectiles
Fix #150
2016-02-03 22:45:12 +07:00
Sergey Shatunov 7114a28fc6 Implement thread-safe, async-like and not buggy BlockUpdatesTracker
close #320
2016-02-03 10:55:26 +07:00
Sergey Shatunov 3359c026df Add plugins info in crash report 2016-02-03 10:55:26 +07:00
Sergey Shatunov 01238b890a Better handling of out of sync 2016-02-02 15:39:23 +07:00
Sergey Shatunov f9b7fa7da4 Fix #319 2016-02-02 02:21:33 +07:00
Sergey Shatunov 9a1b86730d Avoid to load chunks if block updated scheduled in unloaded chunk 2016-02-01 23:16:31 +07:00
Sergey Shatunov 0d3b4e763c Forward bukkit's CraftPlayer during cloning player
Fix #318
2016-02-01 22:45:16 +07:00
Sergey Shatunov 07698c433a Fix inventory erase when player respawns by mods or plugins
Close #301
2016-02-01 18:50:41 +07:00
Sergey Shatunov 12b0a52ae0 Rewrite NextTickListEntry.hashCode() to implement real hashcode, not incremental ids :)
New function is more stable and gives a good distribution of numbers with less colissions.

Fix #313
2016-02-01 16:03:58 +07:00
Sergey Shatunov 6c2be10dc9 Implement Bukkit's inventory for modded inventories, fix #257 2016-02-01 04:54:40 +07:00
Sergey 8c5b2f7229 Do fully player cloning to avoid duping of items (probably related to #301) 2016-01-31 20:08:36 +07:00
Sergey 201b43272f Optimize chunk saving time by holding block updates in chunks directly (fix #299) 2016-01-31 18:53:17 +07:00
Sergey a5277c151e Fix collision of NextTickListEntry (close #289) 2016-01-31 18:39:40 +07:00
Sergey Shatunov 097252b5bf Add expermintal feature: tileEnitity list recreation each tick 2016-01-17 17:15:55 +07:00
Sergey Shatunov 1817b56ba3 Fix player doesn't cloning after death/teleport, fix #282 2016-01-11 18:50:13 +07:00
Sergey Shatunov 25d6f61aed Autosave unmodified chunks only after 4 periods 2016-01-11 18:49:30 +07:00
Sergey Shatunov 4b705b50af Don't process dead entities during explosion 2016-01-07 00:42:54 +07:00
Sergey Shatunov eb49ce845d Make light asynchronous (close #231) 2016-01-06 01:53:42 +07:00
Sergey Shatunov 7f897a021d Allow fake net handlers, fix #268 2016-01-05 15:14:32 +07:00
Sergey Shatunov 8d4b99c574 Don't sleep between chunk unloading 2016-01-05 14:56:58 +07:00
Sergey Shatunov b53d579e35 Optimize chunk saving 2016-01-05 14:55:35 +07:00
Sergey Shatunov 240272b672 Clear outgoing packet queue on disconnect 2016-01-05 14:50:11 +07:00
Sergey Shatunov 6911f3485a Fix for map decoration 2016-01-05 14:48:56 +07:00
Sergey Shatunov 0011dd0d9a Limit TNT detonations per world per tick 2016-01-05 14:20:01 +07:00
Sergey Shatunov 0aad7977fc Make configurable messages, close #244 2016-01-05 13:54:34 +07:00
Sergey Shatunov f722fccdce Rollback to the state of .152 build with some critical fixes and updates 2016-01-04 12:38:37 +07:00
Prototik ed0bc9ab15 Fix #228 2015-10-25 15:56:15 +07:00
Prototik 30960fd721 Fix #222 2015-10-23 20:04:48 +07:00
Prototik d3c359b26d Fix #218, fix #217 2015-10-23 01:33:13 +07:00
Prototik ad909f2788 Return empty chunk in case of null and come back indent for ProcessingQueue, sorry! :) 2015-10-22 01:45:44 +07:00
Prototik c9caa8c770 Fix #210 2015-10-22 01:33:46 +07:00
Prototik 40ac2b7e23 Fix #209 2015-10-19 11:23:10 +07:00
Prototik 7defe0bb29 Some portion of optimizations:
* Clear outgoing packet queue after player disconnect
* Disable sleep between chunk saving
* Put 2x4096 bytes instead 2048x4 bytes for region file aligment
* Using map to search player by name instead iterating over all players
* Some tweaks for decorations (item frames, maps)
2015-10-18 23:58:28 +07:00
Prototik 0097a0744a Check for active chunks before persistent, could be faster on big maps 2015-10-15 00:09:55 +07:00
Prototik 98f4f02f55 Introduced World Save Thread and some refractoring 2015-10-14 20:31:35 +07:00
Prototik a5b10b36ab Added /kc dump command for some debug reports 2015-10-06 21:00:35 +07:00
Prototik b2e14cb247 Return loop iterating over entites on overloaded server 2015-09-06 18:54:03 +07:00