Prototik
7defe0bb29
Some portion of optimizations:
...
* Clear outgoing packet queue after player disconnect
* Disable sleep between chunk saving
* Put 2x4096 bytes instead 2048x4 bytes for region file aligment
* Using map to search player by name instead iterating over all players
* Some tweaks for decorations (item frames, maps)
2015-10-18 23:58:28 +07:00
Prototik
b2e14cb247
Return loop iterating over entites on overloaded server
2015-09-06 18:54:03 +07:00
Prototik
9d56192606
Some improvements in spigot timings and fix #179
2015-09-05 23:31:58 +07:00
Prototik
499c680b58
Make network connections keepalive ( close #11 )
2015-06-29 20:47:12 +07:00
Prototik
44020ecc25
Support to restart server after update
2015-06-14 19:50:18 +07:00
Prototik
27d13cce59
Add support for updating backports correctly
2015-06-03 21:50:46 +07:00
Prototik
c427f60e15
Normalize patches
2015-06-01 21:32:10 +07:00
Prototik
86f83acb7e
Fix rcon
2015-06-01 20:54:42 +07:00
Prototik
58ea094454
Fix for slotless inventories in packet C08PacketPlayerBlockPlacement
2015-05-26 22:47:20 +07:00
Prototik
ea868d4998
Avoid to use Derived.incrementTotalWorldTickTime
2015-05-25 18:27:17 +07:00
Prototik
f4bcd6da82
Fix RCON
2015-05-14 23:39:15 +07:00
Prototik
66f77f8314
Updated forge
2015-05-08 16:29:14 +07:00
gamerforEA
d5cf443039
Update to Forge 10.13.3.1388. Small fixes.
2015-04-24 15:40:52 +03:00
gamerforEA
6f8f13347d
Update to Forge 1343. Small fixes.
2015-03-30 10:25:29 +03:00
gamerforEA
099d1a7732
Apply fixes from binary patches.
2015-03-25 08:24:42 +03:00
gamerforEA
16773ead6a
Initial commit (Forge 1291).
2015-03-22 20:38:04 +03:00