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Commit Graph

16 Commits

Author SHA1 Message Date
Prototik
7defe0bb29 Some portion of optimizations:
* Clear outgoing packet queue after player disconnect
* Disable sleep between chunk saving
* Put 2x4096 bytes instead 2048x4 bytes for region file aligment
* Using map to search player by name instead iterating over all players
* Some tweaks for decorations (item frames, maps)
2015-10-18 23:58:28 +07:00
Prototik
b2e14cb247 Return loop iterating over entites on overloaded server 2015-09-06 18:54:03 +07:00
Prototik
9d56192606 Some improvements in spigot timings and fix #179 2015-09-05 23:31:58 +07:00
Prototik
499c680b58 Make network connections keepalive (close #11) 2015-06-29 20:47:12 +07:00
Prototik
44020ecc25 Support to restart server after update 2015-06-14 19:50:18 +07:00
Prototik
27d13cce59 Add support for updating backports correctly 2015-06-03 21:50:46 +07:00
Prototik
c427f60e15 Normalize patches 2015-06-01 21:32:10 +07:00
Prototik
86f83acb7e Fix rcon 2015-06-01 20:54:42 +07:00
Prototik
58ea094454 Fix for slotless inventories in packet C08PacketPlayerBlockPlacement 2015-05-26 22:47:20 +07:00
Prototik
ea868d4998 Avoid to use Derived.incrementTotalWorldTickTime 2015-05-25 18:27:17 +07:00
Prototik
f4bcd6da82 Fix RCON 2015-05-14 23:39:15 +07:00
Prototik
66f77f8314 Updated forge 2015-05-08 16:29:14 +07:00
gamerforEA
d5cf443039 Update to Forge 10.13.3.1388. Small fixes. 2015-04-24 15:40:52 +03:00
gamerforEA
6f8f13347d Update to Forge 1343. Small fixes. 2015-03-30 10:25:29 +03:00
gamerforEA
099d1a7732 Apply fixes from binary patches. 2015-03-25 08:24:42 +03:00
gamerforEA
16773ead6a Initial commit (Forge 1291). 2015-03-22 20:38:04 +03:00