2e494411c8
modifi repo url
2017-06-25 13:24:11 +08:00
Spanner_Man
2bc9cbb0f7
[ci skip] Add min Java
2016-11-27 15:34:56 +07:00
Spanner_Man
5c9d2a4a45
Update correct git clone URL
2016-06-29 19:58:44 +07:00
Sergey Shatunov
8d2ba00f70
Cap chunk generation to 1 chunk per tick (configurable)
2016-03-16 12:01:28 +07:00
Sergey Shatunov
232bc98881
Implement deprecated get/set shooter bukkit's methods
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fix #368
2016-02-14 22:46:12 +07:00
Prototik
3f7b5d0941
Merge branch 'master' into 'master'
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Fix #362 [ci skip]
See merge request !5
2016-02-11 22:44:03 +07:00
Spanner_Man
f6e289616c
Fixes #362 [ci skip]
2016-02-12 02:16:18 +11:00
Sergey Shatunov
ff7d6f4137
Whoops, chunk coords stored in other order ( fix #360 )
2016-02-11 16:52:32 +07:00
Sergey Shatunov
7eba5f9dee
Fix crash with indirect damage when indirect entity == null, for example
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thrower is not entity.
Fix #361
2016-02-11 12:45:35 +07:00
Sergey Shatunov
cdc6bcae21
Fix command crash when world has no tps info (meh? plugins? broken
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mods?) [ci skip]
2016-02-10 22:38:05 +07:00
Sergey Shatunov
5aaf6c5cbf
ChunkManager implementation
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ChunkManager optimize chunks handling in small and big worlds
Small worlds gets benefits with using int-object map instead long-object (in area -32768...32767 by x and z)
Large worlds gets benefits by using efficient map by Colt project, which a little (3-6%) slower in writing, but greatly faster
(400-500% from Java's HashMap and 150-180% from Trove's maps) on reading.
2016-02-10 19:17:47 +07:00
Sergey Shatunov
6f447f2804
Switch Implementation-Version to bukkit version since some bukkit
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plugins depends on it [ci skip]
2016-02-10 02:57:10 +07:00
Prototik
edaff93a90
Update link in readme [ci skip]
2016-02-10 02:16:46 +07:00
Sergey Shatunov
0dd6c7efdf
Jline's ConsoleReader reads empty string instead of null in stdin-less
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environment, like exec() from many languages. Add empty check.
2016-02-09 21:19:36 +07:00
Sergey Shatunov
3b244893d9
Fix #346
2016-02-07 14:50:00 +07:00
Sergey Shatunov
962807f835
Fix #343
2016-02-07 14:40:26 +07:00
Sergey Shatunov
db3a8c3045
Pass net handler during reverse cloning due to some mods could transmit some packets in cloning
2016-02-06 23:21:56 +07:00
Sergey Shatunov
d09dc71f62
Fix #106
2016-02-06 19:12:12 +07:00
Sergey Shatunov
84276822ea
Fix inventory wiping on keepInventory=true
2016-02-06 15:19:45 +07:00
Sergey Shatunov
0b251c5440
Implement ReverseClonner, which should fix all issues with teleportation/inventories/crashed after respawning
2016-02-06 04:30:12 +07:00
Sergey Shatunov
313adcfbb0
Fix PlayerCloneEvent.wasDeath ( close #335 )
2016-02-06 00:09:26 +07:00
Sergey Shatunov
30d7378fda
Okay, remove full cloning of player during respawn and just post forge's
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event for required mods. Close #331
2016-02-05 03:43:24 +07:00
Sergey Shatunov
7b03a5c0d1
Add out-of-box fast leaves decay
2016-02-04 22:55:51 +07:00
Sergey Shatunov
3926aa3878
Allow pseudo-real semi-infernal chunks for trees, fix #273
2016-02-04 22:35:14 +07:00
Sergey Shatunov
d98e2ca8f6
Fix ender inventory not synced after cloning, fix #329
2016-02-04 18:21:25 +07:00
Sergey Shatunov
3b321e3116
Implement custom bukkit's entity for modded projectiles
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Fix #150
2016-02-03 22:45:12 +07:00
Sergey Shatunov
7114a28fc6
Implement thread-safe, async-like and not buggy BlockUpdatesTracker
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close #320
2016-02-03 10:55:26 +07:00
Sergey Shatunov
3359c026df
Add plugins info in crash report
2016-02-03 10:55:26 +07:00
Prototik
f1936a41c2
Add link to discord [ci skip]
2016-02-03 01:00:01 +07:00
Sergey Shatunov
01238b890a
Better handling of out of sync
2016-02-02 15:39:23 +07:00
Sergey Shatunov
412dab0029
Update references to inventory for CraftPlayer during cloning
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Fix #321
2016-02-02 14:45:32 +07:00
Sergey Shatunov
f9b7fa7da4
Fix #319
2016-02-02 02:21:33 +07:00
Sergey Shatunov
9a1b86730d
Avoid to load chunks if block updated scheduled in unloaded chunk
2016-02-01 23:16:31 +07:00
Sergey Shatunov
0d3b4e763c
Forward bukkit's CraftPlayer during cloning player
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Fix #318
2016-02-01 22:45:16 +07:00
Sergey Shatunov
07698c433a
Fix inventory erase when player respawns by mods or plugins
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Close #301
2016-02-01 18:50:41 +07:00
Sergey Shatunov
12b0a52ae0
Rewrite NextTickListEntry.hashCode() to implement real hashcode, not incremental ids :)
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New function is more stable and gives a good distribution of numbers with less colissions.
Fix #313
2016-02-01 16:03:58 +07:00
Sergey Shatunov
6c2be10dc9
Implement Bukkit's inventory for modded inventories, fix #257
2016-02-01 04:54:40 +07:00
Sergey
e3bc245aa4
Rollback to Gradle 2.8 due to bug in ForgeGradle
2016-01-31 21:23:01 +07:00
Sergey
8c5b2f7229
Do fully player cloning to avoid duping of items (probably related to #301 )
2016-01-31 20:08:36 +07:00
Sergey
201b43272f
Optimize chunk saving time by holding block updates in chunks directly ( fix #299 )
2016-01-31 18:53:17 +07:00
Sergey
a5277c151e
Fix collision of NextTickListEntry ( close #289 )
2016-01-31 18:39:40 +07:00
Sergey
32dc3664a6
Update gradle wrapper to 2.10
2016-01-31 18:11:48 +07:00
Sergey
8298cc31e8
Fix license
2016-01-31 17:59:46 +07:00
Sergey Shatunov
097252b5bf
Add expermintal feature: tileEnitity list recreation each tick
2016-01-17 17:15:55 +07:00
Sergey Shatunov
1817b56ba3
Fix player doesn't cloning after death/teleport, fix #282
2016-01-11 18:50:13 +07:00
Sergey Shatunov
25d6f61aed
Autosave unmodified chunks only after 4 periods
2016-01-11 18:49:30 +07:00
Prototik
be83aa26fc
Fix broken commands.yml ( close #276 )
2016-01-07 21:12:06 +07:00
Sergey Shatunov
4b705b50af
Don't process dead entities during explosion
2016-01-07 00:42:54 +07:00
Sergey Shatunov
eb49ce845d
Make light asynchronous ( close #231 )
2016-01-06 01:53:42 +07:00
Sergey Shatunov
7f897a021d
Allow fake net handlers, fix #268
2016-01-05 15:14:32 +07:00