|
9dc4f12762
|
修复方块不更新的bug
|
2017-07-04 22:30:53 +08:00 |
|
|
bfe43ae465
|
模块化方块捕获还原动作
|
2017-07-04 14:29:35 +08:00 |
|
|
62ebe6c4e9
|
在放置事件取消时,对添加到玩家背包的物品进行还原
|
2017-06-30 16:37:49 +08:00 |
|
|
2347608151
|
增加对OptionalForce的检查来确定是否跳过实体tick
|
2017-06-29 00:50:34 +08:00 |
|
|
5d619b8f7e
|
Revert "增加对OptionalForce的检查来确定是否跳过实体tick"
This reverts commit 1f7f67c56d .
|
2017-06-28 20:19:55 +08:00 |
|
|
1f7f67c56d
|
增加对OptionalForce的检查来确定是否跳过实体tick
|
2017-06-28 09:03:10 +08:00 |
|
|
05b874f281
|
增加对entity tick的拦截与判定
|
2017-06-28 08:26:41 +08:00 |
|
|
20c5060e12
|
移动null判断位置
|
2017-06-27 14:30:01 +08:00 |
|
|
597d028218
|
remove repeat code,add Entity snapshot code
|
2017-06-25 19:09:23 +08:00 |
|
Sergey Shatunov
|
097252b5bf
|
Add expermintal feature: tileEnitity list recreation each tick
|
2016-01-17 17:15:55 +07:00 |
|
Sergey Shatunov
|
eb49ce845d
|
Make light asynchronous (close #231)
|
2016-01-06 01:53:42 +07:00 |
|
Sergey Shatunov
|
f722fccdce
|
Rollback to the state of .152 build with some critical fixes and updates
|
2016-01-04 12:38:37 +07:00 |
|
Prototik
|
ed0bc9ab15
|
Fix #228
|
2015-10-25 15:56:15 +07:00 |
|
Prototik
|
40ac2b7e23
|
Fix #209
|
2015-10-19 11:23:10 +07:00 |
|
Prototik
|
0097a0744a
|
Check for active chunks before persistent, could be faster on big maps
|
2015-10-15 00:09:55 +07:00 |
|
Prototik
|
a5b10b36ab
|
Added /kc dump command for some debug reports
|
2015-10-06 21:00:35 +07:00 |
|
Prototik
|
b2e14cb247
|
Return loop iterating over entites on overloaded server
|
2015-09-06 18:54:03 +07:00 |
|
Prototik
|
9d56192606
|
Some improvements in spigot timings and fix #179
|
2015-09-05 23:31:58 +07:00 |
|
Prototik
|
923b9e81a0
|
First attempt to fix #141
|
2015-09-03 18:05:12 +07:00 |
|
Prototik
|
1e51ceeb31
|
Fix broken stop command, added /kc tps command, better integration bukkit worlds with forge worlds
|
2015-09-03 00:22:30 +07:00 |
|
Prototik
|
1bafa262d0
|
Fix #173
|
2015-09-02 15:05:54 +07:00 |
|
Prototik
|
497d437a37
|
Add list wrapper for tileentities
|
2015-08-29 18:21:31 +07:00 |
|
Prototik
|
9ba84893f3
|
Use iterator for entities loop
|
2015-08-29 17:37:03 +07:00 |
|
Prototik
|
4a63dcacca
|
Transparent unloading {,tile}entities from world
|
2015-08-29 14:49:22 +07:00 |
|
Prototik
|
4ebda4d899
|
Fix #56
|
2015-06-22 13:42:33 +07:00 |
|
Prototik
|
33633471ca
|
Normalize patches
|
2015-06-08 23:18:24 +07:00 |
|
Prototik
|
596a7b993b
|
Additional checks during entity update
|
2015-06-08 14:20:26 +07:00 |
|
Prototik
|
c427f60e15
|
Normalize patches
|
2015-06-01 21:32:10 +07:00 |
|
Prototik
|
94662dd73f
|
Avoid NPE during chunk profiling
|
2015-05-28 21:21:56 +07:00 |
|
Prototik
|
31cdc9fe6c
|
Check for valid entities on load stage
|
2015-05-28 17:34:42 +07:00 |
|
Prototik
|
d24b372625
|
Even don't try to spawn invalid entityitem, fix for extrabiomes
|
2015-05-27 18:26:08 +07:00 |
|
Prototik
|
480506629d
|
Avoid to throw BlockPhysicsEvent in Mystcraft's profiling world and come back incorrect chunks messages
|
2015-05-17 19:18:28 +07:00 |
|
Prototik
|
4496eada0a
|
Allowance to limit {Tile,}Entity max tick consume for keep higher tps
|
2015-05-15 09:08:55 +07:00 |
|
gamerforEA
|
d5cf443039
|
Update to Forge 10.13.3.1388. Small fixes.
|
2015-04-24 15:40:52 +03:00 |
|
gamerforEA
|
099d1a7732
|
Apply fixes from binary patches.
|
2015-03-25 08:24:42 +03:00 |
|
gamerforEA
|
16773ead6a
|
Initial commit (Forge 1291).
|
2015-03-22 20:38:04 +03:00 |
|