0011dd0d9a
Limit TNT detonations per world per tick
2016-01-05 14:20:01 +07:00
0aad7977fc
Make configurable messages, close #244
2016-01-05 13:54:34 +07:00
f722fccdce
Rollback to the state of .152 build with some critical fixes and updates
2016-01-04 12:38:37 +07:00
7defe0bb29
Some portion of optimizations:
...
* Clear outgoing packet queue after player disconnect
* Disable sleep between chunk saving
* Put 2x4096 bytes instead 2048x4 bytes for region file aligment
* Using map to search player by name instead iterating over all players
* Some tweaks for decorations (item frames, maps)
2015-10-18 23:58:28 +07:00
98f4f02f55
Introduced World Save Thread and some refractoring
2015-10-14 20:31:35 +07:00
497d437a37
Add list wrapper for tileentities
2015-08-29 18:21:31 +07:00
9ba84893f3
Use iterator for entities loop
2015-08-29 17:37:03 +07:00
1488e0fdc4
Meh, #130
2015-08-14 03:34:11 +07:00
ac8700f8a6
Reduce calls of System.currentTimeMillis() in TickLimiter, close #130
2015-08-14 03:15:53 +07:00
8c50b9899f
Finally fix #67
2015-06-27 16:32:21 +07:00
44020ecc25
Support to restart server after update
2015-06-14 19:50:18 +07:00
fb09fe93c4
Allow to specifly full checks rate
2015-05-17 10:16:04 +07:00
4496eada0a
Allowance to limit {Tile,}Entity max tick consume for keep higher tps
2015-05-15 09:08:55 +07:00
d5cf443039
Update to Forge 10.13.3.1388. Small fixes.
2015-04-24 15:40:52 +03:00
16773ead6a
Initial commit (Forge 1291).
2015-03-22 20:38:04 +03:00