Sergey Shatunov
0011dd0d9a
Limit TNT detonations per world per tick
2016-01-05 14:20:01 +07:00
Sergey Shatunov
f722fccdce
Rollback to the state of .152 build with some critical fixes and updates
2016-01-04 12:38:37 +07:00
Prototik
7defe0bb29
Some portion of optimizations:
...
* Clear outgoing packet queue after player disconnect
* Disable sleep between chunk saving
* Put 2x4096 bytes instead 2048x4 bytes for region file aligment
* Using map to search player by name instead iterating over all players
* Some tweaks for decorations (item frames, maps)
2015-10-18 23:58:28 +07:00
Prototik
33633471ca
Normalize patches
2015-06-08 23:18:24 +07:00
Prototik
7f699c1473
Fix #29
2015-06-05 20:41:54 +07:00
Prototik
c427f60e15
Normalize patches
2015-06-01 21:32:10 +07:00
Prototik
bdbb1413cb
Add some checks to entityitem :)
2015-05-27 18:44:16 +07:00
Prototik
d24b372625
Even don't try to spawn invalid entityitem, fix for extrabiomes
2015-05-27 18:26:08 +07:00
Prototik
6c0e72dc35
Safely remove invalid entityitem
2015-05-25 21:28:17 +07:00
Prototik
56e30acac0
Forbid negative delayBeforePickup, fix #4
2015-05-15 00:43:52 +07:00
gamerforEA
16773ead6a
Initial commit (Forge 1291).
2015-03-22 20:38:04 +03:00