Pass net handler during reverse cloning due to some mods could transmit some packets in cloning
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@ -1,7 +1,6 @@
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package kcauldron;
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package kcauldron;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.inventory.ContainerPlayer;
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import net.minecraft.inventory.ContainerPlayer;
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import net.minecraft.server.management.ItemInWorldManager;
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import net.minecraft.server.management.ItemInWorldManager;
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import net.minecraft.world.WorldServer;
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import net.minecraft.world.WorldServer;
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@ -10,9 +9,11 @@ import net.minecraftforge.event.entity.player.PlayerEvent;
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public enum ReverseClonner {
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public enum ReverseClonner {
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;
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;
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public static EntityPlayerMP clone(EntityPlayerMP player, boolean wasDeath) {
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public static EntityPlayerMP clone(EntityPlayerMP player, boolean wasDeath) {
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EntityPlayerMP shadowCopy = new EntityPlayerMP(player.mcServer, (WorldServer) player.worldObj,
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EntityPlayerMP shadowCopy = new EntityPlayerMP(player.mcServer, (WorldServer) player.worldObj,
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player.getGameProfile(), new ItemInWorldManager(player.worldObj));
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player.getGameProfile(), new ItemInWorldManager(player.worldObj));
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shadowCopy.playerNetServerHandler = player.playerNetServerHandler;
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shadowCopy.clonePlayer(player, true);
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shadowCopy.clonePlayer(player, true);
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if (wasDeath && !player.worldObj.getGameRules().getGameRuleBooleanValue("keepInventory")) {
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if (wasDeath && !player.worldObj.getGameRules().getGameRuleBooleanValue("keepInventory")) {
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player.inventory.clearInventory(null, -1);
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player.inventory.clearInventory(null, -1);
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