Normalize patches
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@ -532,10 +532,10 @@
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+ {
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+ float armorDamage = (float) (event.getDamage() + event.getDamage(DamageModifier.BLOCKING) + event.getDamage(DamageModifier.HARD_HAT));
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+ if (this instanceof EntityPlayer) {
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+ EntityPlayer player = (EntityPlayer) this;
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+ armorDamage = ArmorProperties.ApplyArmor(player, player.inventory.armorInventory, damagesource, armorDamage, true);
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+ EntityPlayer player = (EntityPlayer) this;
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+ armorDamage = ArmorProperties.ApplyArmor(player, player.inventory.armorInventory, damagesource, armorDamage, true);
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+ } else {
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+ this.damageArmor(armorDamage);
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+ this.damageArmor(armorDamage);
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+ }
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+ }
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+
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