Optimize chunk saving
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240272b672
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b53d579e35
@ -0,0 +1,40 @@
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--- ../src-base/minecraft/net/minecraft/world/chunk/storage/RegionFile.java
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+++ ../src-work/minecraft/net/minecraft/world/chunk/storage/RegionFile.java
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@@ -16,7 +16,7 @@
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public class RegionFile
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{
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- private static final byte[] emptySector = new byte[4096];
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+ private static final byte[] emptySector = new byte[4096]; // Spigot - note: if this ever changes to not be 4096 bytes, update constructor!
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private final File fileName;
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private RandomAccessFile dataFile;
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private final int[] offsets = new int[1024];
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@@ -43,16 +43,10 @@
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if (this.dataFile.length() < 4096L)
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{
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- for (i = 0; i < 1024; ++i)
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- {
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- this.dataFile.writeInt(0);
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- }
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+ // Spigot - more effecient chunk zero'ing
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+ this.dataFile.write(RegionFile.emptySector); // Spigot
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+ this.dataFile.write(RegionFile.emptySector); // Spigot
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- for (i = 0; i < 1024; ++i)
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- {
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- this.dataFile.writeInt(0);
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- }
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-
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this.sizeDelta += 8192;
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}
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@@ -209,7 +203,7 @@
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public DataOutputStream getChunkDataOutputStream(int p_76710_1_, int p_76710_2_)
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{
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- return this.outOfBounds(p_76710_1_, p_76710_2_) ? null : new DataOutputStream(new DeflaterOutputStream(new RegionFile.ChunkBuffer(p_76710_1_, p_76710_2_)));
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+ return this.outOfBounds(p_76710_1_, p_76710_2_) ? null : new DataOutputStream(new java.io.BufferedOutputStream(new DeflaterOutputStream(new RegionFile.ChunkBuffer(p_76710_1_, p_76710_2_)))); // Spigot - use a BufferedOutputStream to greatly improve file write performance
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}
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protected synchronized void write(int p_76706_1_, int p_76706_2_, byte[] p_76706_3_, int p_76706_4_)
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