3
0

Use iterator for entities loop

This commit is contained in:
Prototik
2015-08-29 17:37:03 +07:00
parent 4a63dcacca
commit 9ba84893f3
9 changed files with 439 additions and 110 deletions

View File

@ -90,7 +90,7 @@ public class WatchdogThread extends Thread
log.log(Level.SEVERE, " Dimension:" + world.provider.dimensionId);
log.log(Level.SEVERE,
" Loaded Chunks: " + world.theChunkProviderServer.loadedChunkHashMap_KC.size() + " Active Chunks: " + world.activeChunkSet.size()
+ " Entities: " + world.loadedEntityList.size() + " Tile Entities: " + world.loadedTileEntityList.size());
+ " Entities: " + world.loadedEntityList_KC.size() + " Tile Entities: " + world.loadedTileEntityList.size());
log.log(Level.SEVERE, " Entities Last Tick: " + world.entitiesTicked);
log.log(Level.SEVERE, " Tiles Last Tick: " + world.tilesTicked);
}
@ -155,7 +155,7 @@ public class WatchdogThread extends Thread
log.log(Level.WARNING, " Dimension:" + world.provider.dimensionId);
log.log(Level.WARNING, " Loaded Chunks: " + world.theChunkProviderServer.loadedChunkHashMap_KC.size() +
" Active Chunks: " + world.activeChunkSet.size() +
" Entities: " + world.loadedEntityList.size() +
" Entities: " + world.loadedEntityList_KC.size() +
" Tile Entities: " + world.loadedTileEntityList.size());
log.log(Level.WARNING, " Entities Last Tick: " + world.entitiesTicked);
log.log(Level.WARNING, " Tiles Last Tick: " + world.tilesTicked);