Use iterator for entities loop
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@ -90,7 +90,7 @@ public class WatchdogThread extends Thread
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log.log(Level.SEVERE, " Dimension:" + world.provider.dimensionId);
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log.log(Level.SEVERE,
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" Loaded Chunks: " + world.theChunkProviderServer.loadedChunkHashMap_KC.size() + " Active Chunks: " + world.activeChunkSet.size()
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+ " Entities: " + world.loadedEntityList.size() + " Tile Entities: " + world.loadedTileEntityList.size());
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+ " Entities: " + world.loadedEntityList_KC.size() + " Tile Entities: " + world.loadedTileEntityList.size());
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log.log(Level.SEVERE, " Entities Last Tick: " + world.entitiesTicked);
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log.log(Level.SEVERE, " Tiles Last Tick: " + world.tilesTicked);
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}
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@ -155,7 +155,7 @@ public class WatchdogThread extends Thread
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log.log(Level.WARNING, " Dimension:" + world.provider.dimensionId);
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log.log(Level.WARNING, " Loaded Chunks: " + world.theChunkProviderServer.loadedChunkHashMap_KC.size() +
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" Active Chunks: " + world.activeChunkSet.size() +
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" Entities: " + world.loadedEntityList.size() +
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" Entities: " + world.loadedEntityList_KC.size() +
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" Tile Entities: " + world.loadedTileEntityList.size());
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log.log(Level.WARNING, " Entities Last Tick: " + world.entitiesTicked);
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log.log(Level.WARNING, " Tiles Last Tick: " + world.tilesTicked);
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