Some portion of optimizations:
* Clear outgoing packet queue after player disconnect * Disable sleep between chunk saving * Put 2x4096 bytes instead 2048x4 bytes for region file aligment * Using map to search player by name instead iterating over all players * Some tweaks for decorations (item frames, maps)
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@ -14,6 +14,15 @@
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this.func_146065_b(p_70097_1_.getEntity(), false);
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this.setDisplayedItem((ItemStack)null);
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}
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@@ -115,7 +122,7 @@
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if (p_110131_1_.getItem() == Items.filled_map)
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{
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MapData mapdata = ((ItemMap)p_110131_1_.getItem()).getMapData(p_110131_1_, this.worldObj);
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- mapdata.playersVisibleOnMap.remove("frame-" + this.getEntityId());
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+ mapdata.playersVisibleOnMap.remove(java.util.UUID.nameUUIDFromBytes(("frame-" + this.getEntityId()).getBytes(org.apache.commons.codec.Charsets.US_ASCII)));
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}
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p_110131_1_.setItemFrame((EntityItemFrame)null);
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@@ -203,4 +210,11 @@
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return true;
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