Some portion of optimizations:
* Clear outgoing packet queue after player disconnect * Disable sleep between chunk saving * Put 2x4096 bytes instead 2048x4 bytes for region file aligment * Using map to search player by name instead iterating over all players * Some tweaks for decorations (item frames, maps)
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6
gradlew
vendored
6
gradlew
vendored
@ -42,11 +42,6 @@ case "`uname`" in
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;;
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esac
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# For Cygwin, ensure paths are in UNIX format before anything is touched.
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if $cygwin ; then
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[ -n "$JAVA_HOME" ] && JAVA_HOME=`cygpath --unix "$JAVA_HOME"`
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fi
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# Attempt to set APP_HOME
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# Resolve links: $0 may be a link
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PRG="$0"
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@ -114,6 +109,7 @@ fi
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if $cygwin ; then
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APP_HOME=`cygpath --path --mixed "$APP_HOME"`
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CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
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JAVACMD=`cygpath --unix "$JAVACMD"`
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# We build the pattern for arguments to be converted via cygpath
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ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
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