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ChunkManager implementation

ChunkManager optimize chunks handling in small and big worlds

Small worlds gets benefits with using int-object map instead long-object (in area -32768...32767 by x and z)

Large worlds gets benefits by using efficient map by Colt project, which a little (3-6%) slower in writing, but greatly faster
(400-500% from Java's HashMap and 150-180% from Trove's maps) on reading.
This commit is contained in:
Sergey Shatunov
2016-02-10 19:17:47 +07:00
parent 6f447f2804
commit 5aaf6c5cbf
12 changed files with 202 additions and 111 deletions

View File

@ -332,7 +332,7 @@ public class CauldronHooks
writer.name("name").value(world.getWorld().getName());
writer.name("dimensionId").value(world.provider.dimensionId);
writer.name("players").value(world.playerEntities.size());
writer.name("loadedChunks").value(world.theChunkProviderServer.loadedChunkHashMap_KC.size());
writer.name("loadedChunks").value(world.theChunkProviderServer.chunkManager.size());
writer.name("activeChunks").value(world.activeChunkSet.size());
writer.name("entities").value(world.loadedEntityList.size());
writer.name("tiles").value(world.loadedTileEntityList.size());