ChunkManager implementation
ChunkManager optimize chunks handling in small and big worlds Small worlds gets benefits with using int-object map instead long-object (in area -32768...32767 by x and z) Large worlds gets benefits by using efficient map by Colt project, which a little (3-6%) slower in writing, but greatly faster (400-500% from Java's HashMap and 150-180% from Trove's maps) on reading.
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@@ -144,6 +144,7 @@ dependencies {
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libraries 'net.minecraft:server:1.7.10'
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libraries 'pw.prok:KImagine:0.2.0@jar'
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libraries 'org.apache.httpcomponents:httpclient:4.4.1'
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libraries 'colt:colt:1.2.0'
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}
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packageUniversal {
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