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Implement custom bukkit's entity for modded projectiles

Fix #150
This commit is contained in:
Sergey Shatunov
2016-02-03 22:42:59 +07:00
parent 7114a28fc6
commit 3b321e3116
3 changed files with 63 additions and 2 deletions

View File

@ -1,6 +1,17 @@
--- ../src-base/minecraft/net/minecraft/util/EntityDamageSourceIndirect.java
+++ ../src-work/minecraft/net/minecraft/util/EntityDamageSourceIndirect.java
@@ -33,4 +33,11 @@
@@ -13,6 +13,10 @@
{
super(p_i1568_1_, p_i1568_2_);
this.indirectEntity = p_i1568_3_;
+ // KCauldron start - pass projectlie source
+ if (damageSourceEntity != null && damageSourceEntity.getBukkitEntity() instanceof org.bukkit.entity.Projectile && indirectEntity.getBukkitEntity() instanceof org.bukkit.projectiles.ProjectileSource)
+ ((org.bukkit.entity.Projectile) damageSourceEntity.getBukkitEntity()).setShooter((org.bukkit.projectiles.ProjectileSource) indirectEntity.getBukkitEntity());
+ // KCauldron end
}
public Entity getSourceOfDamage()
@@ -33,4 +37,11 @@
String s1 = s + ".item";
return itemstack != null && itemstack.hasDisplayName() && StatCollector.canTranslate(s1) ? new ChatComponentTranslation(s1, new Object[] {p_151519_1_.func_145748_c_(), ichatcomponent, itemstack.func_151000_E()}): new ChatComponentTranslation(s, new Object[] {p_151519_1_.func_145748_c_(), ichatcomponent});
}