增加对OptionalForce的检查来确定是否跳过实体tick
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@ -1079,7 +1079,7 @@
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public void updateEntityWithOptionalForce(Entity p_72866_1_, boolean p_72866_2_)
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public void updateEntityWithOptionalForce(Entity p_72866_1_, boolean p_72866_2_)
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{
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{
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+ if (p_72866_1_.isDead) return;
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+ if (p_72866_1_.isDead) return;
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+ if(!CauldronHooks.canEntityTick(p_72866_1_,this)){
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+ if(!CauldronHooks.canEntityTick(p_72866_1_,this)&&!p_72866_2_){
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+ p_72866_1_.ticksExisted++;
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+ p_72866_1_.ticksExisted++;
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+ p_72866_1_.inactiveTick();
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+ p_72866_1_.inactiveTick();
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+ return;
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+ return;
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