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README.md
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README.md
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Compilation
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-----------
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# KCauldron
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### KCauldron - continuation of Cauldron minecraft server
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[![Donate PayPal USD][donate_paypal_usd_img]][donate_paypal_usd_url] [![Donate PayPal RUB][donate_paypal_rub_img]][donate_paypal_rub_url]
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We use Gradle to handle our dependencies.
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## Building KCauldron
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* Checkout project
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* You can use your's IDE gui or clone from console:
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`git clone https://prok.pw/git/prototik/kcauldron.git`
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* Init submodules
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* Since this project is merger of two other we need both.
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* Again, you can use IDE gui or do it from console:
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`git submodule update --init --recursive`
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* Setup initial workspace
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* This process download minecraft and apply patches
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* If you have gradle integration in IDE - you can still use gui
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`./gradlew setupCauldron`
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* Build server & installer
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`./gradlew buildPackages`
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1. Checkout project.
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2. Init submodules : git submodule update --init --recursive
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3. Setup workspace : gradlew setupCauldron
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4. Build binaries : gradlew buildPackages
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Note: all binaries will be in distributions folder
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Profiling
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---------
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We use YourKit as our Java Profiler.
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YourKit is kindly supporting open source projects with its full-featured Java Profiler.
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YourKit, LLC is the creator of innovative and intelligent tools for profiling
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Java. Take a look at YourKit's leading software products:
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* [YourKit Java Profiler](http://www.yourkit.com/java/profiler/index.jsp)
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## Updating sources
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If you're once checkout source - you not need to do it again
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* Update sources
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* `git pull origin master`
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* Reapply patches & build binaries
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* `./gradle clean setupCauldron buildPackages`
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Coding and Pull Request Conventions
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-----------
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## Issue submitting rule
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* First check the bug in single player and vanilla forge, if bug still present - mod issue
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* Check with minimal server environment
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* Remove all unnecessary plugins and mods
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* Reset all configs to default
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If bug present - mod compatibility issue
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* If you're using beta-release of KCauldron - check on latest stable
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* All versions situated [there](https://prok.pw/git/Prototik/KCauldron/releases)
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* If bug still present - KCauldron issue
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* Make sure that similar issue not exists already
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* Please fill [issue form](https://prok.pw/git/Prototik/KCauldron/issues/new) else
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* We generally follow the Sun/Oracle coding standards.
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* No tabs; use 4 spaces instead.
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* No trailing whitespaces.
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* No CRLF line endings, LF only; will be converted automatically by git
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* No 80 column limit or 'weird' midstatement newlines.
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* The number of commits in a pull request should be kept to a minimum (squish them into one most of the time - use common sense!).
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* No merges should be included in pull requests unless the pull request's purpose is a merge.
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* Pull requests should be tested (does it compile? AND does it work?) before submission.
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* Any major additions should have documentation ready and provided if applicable (this is usually the case).
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* Most pull requests should be accompanied by a corresponding GitHub ticket so we can associate commits with GitHub issues (this is primarily for changelog generation on ci.md-5.net).
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* Try to follow test driven development where applicable.
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If you make changes to or add upstream classes (net.minecraft, net.minecraftforge, cpw.mods.fml, org.bukkit, org.spigotmc) it is mandatory to:
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* Make a separate commit adding the new net.minecraft classes (commit message: "Added x for diff visibility" or so).
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* Then make further commits with your changes.
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* Mark your changes with:
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* 1 line; add a trailing: `// Cauldron [- Optional reason]`
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* 2+ lines; add
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* Before: `// Cauldron start [- Optional comment]`
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* After: `// Cauldron end`
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* Keep the diffs to a minimum (*somewhat* important)
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Tips to get your pull request accepted
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-----------
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Making sure you follow the above conventions is important, but just the beginning. Follow these tips to better the chances of your pull request being accepted and pulled.
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* Make sure you follow all of our conventions to the letter.
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* Make sure your code compiles under Java 6.
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* Provide proper JavaDocs where appropriate.
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* Provide proper accompanying documentation where appropriate.
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* Test your code.
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* Make sure to follow coding best practices.
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* Provide a test plugin/mod binary and source for us to test your code with.
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* Your pull request should link to accompanying pull requests.
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* The description of your pull request should provide detailed information on the pull along with justification of the changes where applicable.
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Credits
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-------
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* [MCP](http://mcp.ocean-labs.de) - permission to use data to make Cauldron.
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* [Forge](http://www.minecraftforge.net) - mod support.
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* [CraftBukkit](http://bukkit.org) - plugin support.
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* [Spigot](http://www.spigotmc.org) - performance optimizations.
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[donate_paypal_usd_url]: https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=me%40prok%2epw&lc=US&item_name=ProK&item_number=KCauldron%20USD¤cy_code=USD&bn=PP%2dDonationsBF%3adonate_paypal_usd%2epng%3aNonHosted
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[donate_paypal_usd_img]: https://prok.pw/donate_paypal_usd.png
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[donate_paypal_rub_url]: https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=me%40prok%2epw&lc=US&item_name=ProK&item_number=KCauldron%20RUB¤cy_code=RUB&bn=PP%2dDonationsBF%3adonate_paypal_rub%2epng%3aNonHosted
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[donate_paypal_rub_img]: https://prok.pw/donate_paypal_rub.png
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