add new tick rule of tileentity
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6f42a00406
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1a0a2e13fa
@ -46,6 +46,7 @@ public class CauldronConfig extends ConfigBase
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public final IntSetting largeBoundingBoxLogSize = new IntSetting(this, "settings.entity-bounding-box-max-size", 1000, "Max size of an entity's bounding box before removing it (either being too large or bugged and 'moving' too fast)");
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public final IntSetting entityMaxSpeed = new IntSetting(this, "settings.entity-max-speed", 100, "Square of the max speed of an entity before removing it");
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public final BoolSetting removeErroringBlocks=new BoolSetting(this,"setting.remove-erroring-blocks",true,"Set this to true to remove any Blocks that throws an error in its update method instead of closing the server and reporting a crash log.");
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public final BoolSetting tickTEOnlyChunkActive=new BoolSetting(this,"setting.tick-tileentity-only-chunk-active",false,"Set this to true,only if the chunk is active, tileentity can be tick.");
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// Debug settings
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public final BoolSetting enableThreadContentionMonitoring = new BoolSetting(this, "debug.thread-contention-monitoring", false, "Set true to enable Java's thread contention monitoring for thread dumps");
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@ -108,6 +109,10 @@ public class CauldronConfig extends ConfigBase
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settings.put(modPacketPlace.path,modPacketPlace);
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settings.put(modPacketInteract.path,modPacketInteract);
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settings.put(removeErroringBlocks.path,removeErroringBlocks);
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settings.put(tickTEOnlyChunkActive.path,tickTEOnlyChunkActive);
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load();
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}
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