3
0

Fix result in decrStackSize

This commit is contained in:
Prototik 2015-06-26 23:47:31 +07:00
parent f6ba538998
commit 102109b7af
2 changed files with 25 additions and 13 deletions

View File

@ -25,11 +25,11 @@
}
});
+ this.theReportCategory.addCrashSectionCallable("KCauldron Version", new Callable<String>() {
+ @Override
+ public String call() throws Exception {
+ return String.format("%s:%s:%s", KCauldron.getGroup(), KCauldron.getChannel(), KCauldron.getCurrentVersion());
+ }
+ });
+ @Override
+ public String call() throws Exception {
+ return String.format("%s:%s:%s", KCauldron.getGroup(), KCauldron.getChannel(), KCauldron.getCurrentVersion());
+ }
+ });
this.theReportCategory.addCrashSectionCallable("Operating System", new Callable()
{
private static final String __OBFID = "CL_00001222";

View File

@ -106,29 +106,41 @@
public int getFirstEmptyStack()
{
for (int i = 0; i < this.mainInventory.length; ++i)
@@ -430,17 +505,17 @@
@@ -430,25 +505,24 @@
if (aitemstack[p_70298_1_] != null)
{
- ItemStack itemstack;
+ ItemStack itemstack = aitemstack[p_70298_1_];
+ ItemStack itemstack = aitemstack[p_70298_1_], result;
- if (aitemstack[p_70298_1_].stackSize <= p_70298_2_)
+ if (itemstack.stackSize <= p_70298_2_)
{
- itemstack = aitemstack[p_70298_1_];
+ itemstack.stackSize = 0;
+ result = itemstack.copy();
+ itemstack.stackSize = 0;
aitemstack[p_70298_1_] = null;
return itemstack;
- return itemstack;
}
else
{
- itemstack = aitemstack[p_70298_1_].splitStack(p_70298_2_);
+ itemstack = itemstack.splitStack(p_70298_2_);
+ result = itemstack.splitStack(p_70298_2_);
if (aitemstack[p_70298_1_].stackSize == 0)
- if (aitemstack[p_70298_1_].stackSize == 0)
+ if (itemstack.stackSize == 0)
{
@@ -658,7 +733,7 @@
- aitemstack[p_70298_1_] = null;
+ itemstack = null;
}
-
- return itemstack;
}
+ return result;
}
else
{
@@ -658,7 +732,7 @@
if (this.mainInventory[i] != null)
{
this.player.func_146097_a(this.mainInventory[i], true, false);
@ -137,7 +149,7 @@
}
}
@@ -667,7 +742,7 @@
@@ -667,7 +741,7 @@
if (this.armorInventory[i] != null)
{
this.player.func_146097_a(this.armorInventory[i], true, false);