Apply fixes from binary patches.
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@ -406,7 +406,7 @@
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+ float originalDamage = f;
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+ // Cauldron start - apply forge damage hook
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+ f = ForgeHooks.onLivingHurt(this, damagesource, f);
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+ if (f <= 0) return false;
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+ if (f <= 0) return true;
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+ // Cauldron end
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+ Function<Double, Double> hardHat = new Function<Double, Double>() {
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+ @Override
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