@ -450,10 +450,10 @@
|
||||
+ // Cauldron start - refactor entire method for sanity.
|
||||
+ public EntityPlayerMP respawnPlayer(EntityPlayerMP par1EntityPlayerMP, int par2, boolean par3)
|
||||
+ {
|
||||
+ return this.respawnPlayer(par1EntityPlayerMP, par2, par3, null);
|
||||
+ return this.respawnPlayer(par1EntityPlayerMP, par2, par3, null, TeleportCause.DEATH);
|
||||
+ }
|
||||
+
|
||||
+ public EntityPlayerMP respawnPlayer(EntityPlayerMP par1EntityPlayerMP, int targetDimension, boolean returnFromEnd, Location location)
|
||||
+ public EntityPlayerMP respawnPlayer(EntityPlayerMP par1EntityPlayerMP, int targetDimension, boolean returnFromEnd, Location location, TeleportCause cause)
|
||||
+ {
|
||||
+ // Phase 1 - check if the player is allowed to respawn in same dimension
|
||||
+ World world = mcServer.worldServerForDimension(targetDimension);
|
||||
@ -506,7 +506,7 @@
|
||||
+ EntityPlayerMP entityplayermp1 = new EntityPlayerMP(mcServer, mcServer.worldServerForDimension(targetDimension), par1EntityPlayerMP.getGameProfile(), new ItemInWorldManager(mcServer.worldServerForDimension(targetDimension)));
|
||||
+ entityplayermp1.playerNetServerHandler = par1EntityPlayerMP.playerNetServerHandler;
|
||||
+ entityplayermp1.playerNetServerHandler.playerEntity = entityplayermp1;
|
||||
+ entityplayermp1.clonePlayer(par1EntityPlayerMP, returnFromEnd); // KCauldron - clone player
|
||||
+ entityplayermp1.clonePlayer(par1EntityPlayerMP, cause != TeleportCause.DEATH); // KCauldron - clone player
|
||||
+ entityplayermp1.setWorld(mcServer.worldServerForDimension(targetDimension));;
|
||||
+ entityplayermp1.playerConqueredTheEnd = false;
|
||||
+ entityplayermp1.setEntityId(par1EntityPlayerMP.getEntityId());
|
||||
|
Reference in New Issue
Block a user